memcpy"未处理的异常" "访问违规阅读位置"

时间:2015-09-15 15:00:30

标签: c++

我正在使用一组结构来存储来自不同客户端的不同二进制数据。在我调试的时候,我可以成功进行一些迭代(在memcpy中)。但是在某些时候调试崩溃了"未处理的异常"。

struct Buffer {
    int size_ = 0;
    int capacity_total = 200000;
    int beg_index = 0
    int end_index = 0;
    char data_[200000];
} buffer_audio[3];

int writing_bufer(Buffer& buffers, const char *data, int nbytes) {
    if (nbytes == 0) return 0;

    int capacity = buffers.capacity_total;

    if (nbytes <= capacity - buffers.end_index)
    {
        memcpy(buffers.data_ + buffers.end_index, data, nbytes); //crashes here
        buffers.end_index += nbytes;
        if (buffers.end_index == capacity) printf("full");
    }
    else { 
        return 0; }

    return buffers.end_index;
}

缓冲区永远不会满或接近。 完整的例程:

void buffering(const FunctionCallbackInfo<v8::Value>& args) {
    Isolate* isolate = Isolate::GetCurrent();
    HandleScope scope(isolate);

    int size = args[1]->NumberValue();
    int final_read = args[2]->NumberValue();
    int client_id = args[3]->NumberValue();
    int nbytes = args[4]->NumberValue();

    (...)
    buf = node::Buffer::Data(bufferObj);
    buffering_mem(buf,size, final_read, client_id,nbytes);


    Local<String> devolve = String::NewFromUtf8(isolate, "buffering_com_sucesso");//C++--->JS
    args.GetReturnValue().Set(devolve);
}

void buffering_mem(char* chunk,int size_chunk, int close_file, int client, int total_size){

    int check_bytes = writing_bufer(buffer_audio[client], chunk, size_chunk);
    //other code}

2 个答案:

答案 0 :(得分:5)

您在代码中复制了错误的金额:

memcpy(buffers.data_ + buffers.end_index, data, buffers.end_index+nbytes);

那应该只是

memcpy(buffers.data_ + buffers.end_index, data, nbytes);

答案 1 :(得分:0)

在@JSF的巨大帮助下

void buffering_mem(char* chunk,int size_chunk, int close_file, int client, int total_size){ 
    //old place of invocation
    if (close_file == 3) {

        fp0 = fopen("buffer_inteiro", "wb");
        fwrite(buffer_audio[client].data_, 1,total_size,fp0);
        fflush(fp0); return;
    }
    int check_bytes = writing_bufer(buffer_audio[client], chunk, size_chunk);

}