这是Morphin的时间! (AS3中的图像变形)

时间:2010-07-15 09:52:51

标签: actionscript-3

我是Flash(AS3)的新手,这只是我的一个小实验。

我正在尝试变形通过网络摄像头拍摄的图像。网络摄像头快照部分已经在工作,但我仍然不知道如何进行变形部分。任何人都可以指点我如何使用flash actionscript 3实现图像变形的教程(或亲切的帖子代码示例)?

可以找到我想要实现的变形示例 here。谢谢。

5 个答案:

答案 0 :(得分:3)

几年前我需要类似的东西。幸运的是格兰特斯金纳已经开发了camgoo

从那时起我仍然拥有快速而又脏的端口。 注意:您需要在库中添加一个MovieClip,其中包含您想要变形的图像,链接为 Img 和一个链接为 Brush 的画笔MovieClip。最简单的入门方法是从Grant Skinner的网站上获取原始as2源代码中的符号,将它们放在as3文档中并使用Morph类,只需尝试类似 addChild(new Morph()); < /强>

代码根本没有优化,它是一个非常快速和文字的端口。 actionscript-3功能并非最佳使用:

package  
{
    import flash.display.*;
    import flash.events.*;
    import flash.geom.*;
    import flash.filters.*;

    /**
     * @author Grant Skiner - original code: http://incomplet.gskinner.com/index2.html#camgoo
     * @author port - George Profenza
     */
    public class Morph extends Sprite
    {
        private var rect:Rectangle;
        private var mapBmp:BitmapData;
        private var blurredMapBmp:BitmapData;
        private var blurF:BlurFilter;
        private var pt:Point;
        private var dispMapF:DisplacementMapFilter;
        // holder for transient values (ex. during drag, animation)
        private var tmp:Object;

        private var mapHolder:MovieClip;
        private var debugBitmap:Bitmap;
        private var img:MovieClip;
        private var brush:MovieClip;
        private var isAnimating:Boolean = false;
        private var btn:Sprite;
        private var btn2:Sprite;

        public function Morph() 
        {
            init();
        }

        private function init():void
        {
            trace('init');

            img = new Img();
            addChild(img);
            brush = new Brush();
            brush.scaleX = brush.scaleY = .75;
            addChild(brush);

            mapHolder = new MovieClip();
            addChild(mapHolder);
            debugBitmap = new Bitmap(new BitmapData(img.width, img.height, false, 0x808080));
            debugBitmap.alpha = 0;
            mapHolder.addChild(debugBitmap);

            rect = new Rectangle(0,0,Math.floor(img.width),Math.floor(img.height));
            pt = new Point(0,0);

            // set up bitmaps:
            mapBmp = new BitmapData(rect.width,rect.height,false,0x808080);
            blurredMapBmp = mapBmp.clone();

            // set up filters:
            blurF = new BlurFilter(8,8,2);
            dispMapF = new DisplacementMapFilter(blurredMapBmp, pt,BitmapDataChannel.RED, BitmapDataChannel.GREEN, 100, 100, DisplacementMapFilterMode.CLAMP);

            brush.visible = false;
            this.addEventListener(MouseEvent.MOUSE_DOWN, startGoo);

            btn = new Sprite();
            btn.graphics.beginFill(0);
            btn.graphics.drawRect(0, 0, 50, 50);
            btn.graphics.endFill();
            btn.visible = false;
            addChild(btn);
            btn.addEventListener(MouseEvent.CLICK, onAnimClick);
            btn2 = new Sprite();
            btn2.graphics.beginFill(0);
            btn2.graphics.drawRect(0, 0, 50, 50);
            btn2.graphics.endFill();
            btn2.y = btn.height + 5;
            btn2.visible = false;
            addChild(btn2);
            btn2.addEventListener(MouseEvent.CLICK, endAnimate);
        }

        private function onAnimClick(e:MouseEvent):void 
        {
            isAnimating = true;
            animateGoo();
        }

        private function startGoo(e:MouseEvent):void{
            tmp = { oldx:mouseX, oldy:mouseY };
            this.addEventListener(MouseEvent.MOUSE_UP, endGoo);
            this.addEventListener(MouseEvent.MOUSE_MOVE, gooify);
        }

        private function endGoo(e:MouseEvent):void{
            tmp = null;
            this.removeEventListener(MouseEvent.MOUSE_UP, endGoo);
            this.removeEventListener(MouseEvent.MOUSE_MOVE, gooify);
        }

        private function clearGoo():void {
            mapBmp.fillRect(rect,0x808080);
            blurredMapBmp.fillRect(rect,0x808080);
            applyMap();
        }

        private function gooify(e:MouseEvent):void{
            var dx:Number = mouseX-tmp.oldx;
            var dy:Number = mouseY-tmp.oldy;
            tmp = {oldx:mouseX,oldy:mouseY};

            brush.rotation = (Math.atan2(dy, dx)) * 180 / Math.PI;
            brush.x = mouseX;
            brush.y = mouseY;

            var g:Number = 0x80+Math.min(0x79,Math.max(-0x80,  -dx*2  ));
            var b:Number = 0x80+Math.min(0x79,Math.max(-0x80,  -dy*2  ));
            var ct:ColorTransform = new ColorTransform(0,0,0,1,0x80,g,b,0);

            mapBmp.draw(brush,brush.transform.matrix,ct,BlendMode.HARDLIGHT);
            applyMap();
        }

        private function applyMap() {

            blurredMapBmp.applyFilter(mapBmp, rect, pt, blurF);
            img.filters = [dispMapF];
        }

        private function animateGoo():void {
            removeEventListener(MouseEvent.MOUSE_DOWN, startGoo);
            addEventListener(MouseEvent.MOUSE_DOWN, endAnimate);
            addEventListener(Event.ENTER_FRAME, animate);
            tmp = {count:100,dir:-4,scale:dispMapF.scaleX}
        }

        private function animate(e:Event):void {
            tmp.count+=tmp.dir;
            if (tmp.count >= 100 || tmp.count <= 0) { tmp.dir *= -1; }
            dispMapF.scaleX = dispMapF.scaleY = tmp.count / 100 * tmp.scale;
            applyMap();
        }

        private function endAnimate(e:MouseEvent):void {
            isAnimating = false;
            removeEventListener(MouseEvent.MOUSE_DOWN, endAnimate);
            removeEventListener(Event.ENTER_FRAME, animate);
            addEventListener(MouseEvent.MOUSE_DOWN, startGoo);
            tmp = null;
            dispMapF = new DisplacementMapFilter(blurredMapBmp, pt,BitmapDataChannel.RED, BitmapDataChannel.GREEN, 100, 100, DisplacementMapFilterMode.CLAMP);
            applyMap();
        }

        public function set anim(value:Boolean):void {
            value ? btn.dispatchEvent(new MouseEvent(MouseEvent.CLICK)) : btn2.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
            isAnimating = value;
        }

        public function get anim():Boolean {
            return isAnimating;
        }
    }

}

答案 1 :(得分:2)

您可以使用DisplacementMapFilter

实现效果

答案 2 :(得分:2)

您可以在delaunay triangulation变身处查找示例。

Here使用源代码

在AS3中进行变形的示例

另一个好的delaunay三角测量课here

答案 3 :(得分:0)

嗯,很少有开源项目可以做这件事。 javamorph听起来很有趣。它是开源的,所以你可以查看源代码并试一试。

答案 4 :(得分:0)

在几个免费周末(和工作日)之后,我很高兴分享到目前为止我所得到的。我知道需要更多改进。年轻人也变得懒惰:P。您可以下载源here。加入它仍然在那里,因为该域将很快到期哈哈。但我会尽量保持网站的建立,我希望在接下来的几个月内能够获得更多的项目:D。

谢谢你们的帮助。