对象适配器模式

时间:2015-09-11 03:26:20

标签: java design-patterns adapter

这是使用适配器设计模式的吗?

我有Draw类(实现Shapes)和Square类(实现Polygon)。现在如果Draw和Square都不接受修改,我需要一个由客户端创建的方形对象来进行“绘图”,那么我就去找一个适配器。

以下是实现对象适配器模式还是类适配器模式?

interface Shapes {
    public void draw();
}

class Draw implements Shapes {

    @Override
    public void draw() {
        println("Drawing a shape");
    }
}


interface Polygon {
    public void getSides();
    public void getArea();
}

class Square implements Polygon {

    int length;

    Square(int length){
        this.length = length;
    }

    @Override
    public void getSides() {
        println("Sides: 4");
    }

    @Override
    public void getArea() {
        println("Area: "+length*length);
    }
}


class SquareAdapter extends Square{

    Shapes shape;

    public SquareAdapter(Shapes shape, int length){
        super(length);
        this.shape = shape;
    }

    public void draw(){
        shape.draw();
    }
}

客户代码:

SquareAdapter adapter = new SquareAdapter(new Draw(), 3);
adapter.draw();
adapter.getArea();
adapter.getSides();

更新1:解决方案

感谢斯坦尼斯拉夫。我以更合适的方式修改了这个例子。

interface Draw {
    public void draw();
}

class Circle implements Draw {

    @Override
    public void draw() {
        println("Drawing a circle");
    }
}


interface Polygon {
    public void getSides();
    public void getArea();
}

class Square implements Polygon {

    int length;

    Square(int length){
        this.length = length;
    }

    @Override
    public void getSides() {
        println("Sides: 4");
    }

    @Override
    public void getArea() {
        println("Area: "+length*length);
    }
}

//object composition adapters

class SquareAdapter implements Draw {

    Polygon square;

    public SquareAdapter(Polygon square){
        this.square = square;
    }

    @Override
    public void draw(){
        println("Drawing a square");
    }

    public Polygon getSquare() {
        return square;
    }
}

客户代码:

Draw drawingObj = null;

//Now lets say the client wants to draw a Square but it
//doesn't implement Draw
//drawingObj = new Square();
//drawingObj.draw() //this is not possible so we write a adapter

drawingObj = new SquareAdapter(new Square(5));
drawingObj.draw();
((SquareAdapter) drawingObj).getSquare().getSides();
((SquareAdapter) drawingObj).getSquare().getArea();



//class inheritance adapters

class SquareAdapter extends Square implements Draw {

    SquareAdapter(int length) {
        super(length);
    }

    @Override
    public void draw(){
        println("Drawing a square");
    }
}

客户代码:

Draw drawingObj = null;

//Now lets say the client wants to draw a Square but it
//doesn't implement Draw
//drawingObj = new Square();
//drawingObj.draw() //this is not possible so we write a adapter

drawingObj = new SquareAdapter(5);
drawingObj.draw();
((Square) drawingObj).getSides();
((Square) drawingObj).getArea();

1 个答案:

答案 0 :(得分:0)

适配器模式旨在成为两个不兼容接口之间的桥梁,但不向现有对象添加新功能。在你的情况下

  

Draw和Square关闭修改,我需要一个由客户创建的方形对象来进行“绘图”

它似乎更像Decorator模式,旨在为现有对象创建新功能,而不改变它的内部结构。

因此,在Adapter模式的情况下,您的Adapter类必须实现Shapes接口,而您希望它具有draw方法。虽然有两种类型的适配器 - 类和对象适配器,但它们都需要接口实现。

这是最简单的Adapter实现:

class SquareAdapter implements Shapes{

    Polygon square;

    public SquareAdapter(Polygon square){
        this.square = square;
    }

    public void draw(){
        //some logic to draw Square object
    }
}