我一直在使用AutoCAD API的PolygonMesh类。我想用网格画一个简单的盒子。这是我写的一个简单的方法,用于了解PolygonMesh的行为
[CommandMethod("TESTSIMPLEMESH")]
public void TestSimpleMesh()
{
// Get the current document and database, and start a transaction
Document acDoc = Autodesk.AutoCAD.ApplicationServices.Application.DocumentManager.MdiActiveDocument;
Database acCurDb = acDoc.Database;
using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
{
BlockTable acBlkTbl = acTrans.GetObject(_database.BlockTableId, OpenMode.ForRead) as BlockTable; // Open the Block table record for read
BlockTableRecord acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.ModelSpace], OpenMode.ForWrite) as BlockTableRecord; // Open the Block table record Model space for write
// Create a polygon mesh
PolygonMesh acPolyMesh = new PolygonMesh();
acPolyMesh.MSize = 4;
acPolyMesh.NSize = 4;
acPolyMesh.MakeNClosed(); //What is N???
acPolyMesh.MakeMClosed(); //What is M???
// Add the new object to the block table record and the transaction
acBlkTblRec.AppendEntity(acPolyMesh);
acTrans.AddNewlyCreatedDBObject(acPolyMesh, true);
//Creating collection of points to add to the mesh
Point3dCollection acPts3dPMesh = new Point3dCollection();
acPts3dPMesh.Add(new Point3d(100, 100, 0));
acPts3dPMesh.Add(new Point3d(200, 100, 0));
acPts3dPMesh.Add(new Point3d(200, 200, 0));
acPts3dPMesh.Add(new Point3d(100, 200, 0));
acPts3dPMesh.Add(new Point3d(100, 100, 100));
acPts3dPMesh.Add(new Point3d(200, 100, 100));
acPts3dPMesh.Add(new Point3d(200, 200, 100));
acPts3dPMesh.Add(new Point3d(100, 200, 100));
//Converting those points to PolygonMeshVertecies and appending them to the PolygonMesh
foreach (Point3d acPt3d in acPts3dPMesh)
{
PolygonMeshVertex acPMeshVer = new PolygonMeshVertex(acPt3d);
acPolyMesh.AppendVertex(acPMeshVer);
acTrans.AddNewlyCreatedDBObject(acPMeshVer, true);
}
// Save the new objects to the database
acTrans.Commit();
}
}
我希望该方法可以绘制一个简单的块。相反,我得到了一个区块,但有一些线路可以回到原点:
如何更改此方法以便只改为方框?
此外,如果有人可以解释相对于网格的值M和N,那将是非常棒的。
答案 0 :(得分:2)
从AutoCAD ObjectARX帮助文件:
PolygonMesh.MSize
访问M方向的顶点数。这是数量 将用于组成PolygonMesh中的M行的顶点if PolyMeshType是SimpleMesh。对于任何其他PolyMeshType,M 表面密度值将用作行大小。
PolygonMesh.NSize
访问N方向的顶点数。这是数量 将用于组成PolygonMesh中的N列的顶点 如果PolyMeshType是SimpleMesh。对于任何其他PolyMeshType,N 表面密度值将用作列大小。
因此,如果您将原始代码更改为M = 2 / N = 4,您应该会得到更好的结果。
PolygonMesh acPolyMesh = new PolygonMesh();
acPolyMesh.MSize = 2;
acPolyMesh.NSize = 4;
并且M x N应该给出通过AppendVertex添加的顶点数。在您的原始代码上,4x4 = 16,但您只添加了8,因此所有剩余的点都保留为0,0,0(原点),导致您报告的问题。