在战斗游戏中练习,暂时保持基础,我试图让用户继续输入A' A'攻击,我希望循环让用户继续攻击,直到怪物的生命值为0或低于0.问题是它攻击一次,它会降低生命值并显示其剩余的生命值但是,它不允许用户攻击再次。这是我目前坚持的部分。
if (level ==1 )
{
do
{
cout<<"\n\n";
cout<<"Level "<<level<<" Defeat the guard\n\n";
cout<<"Guard Stats\n";
cout<<"Power: "<<monster.displaystrength()<<endl;
cout<<"Defense: "<<monster.displaydefense()<<endl;
cout<<"Health: "<<monster.displayhealth()<<"\n\n"<<endl;
cout<<"Enter A) Attack\n";
cout<<"Enter D) Defend\n";
cout<<"Enter S) Special\n";
cout<<"Enter N) Do Nothing\n\n";
cin>>battleChoice;
if(battleChoice =='A' || battleChoice == 'a')
{
srand(time(NULL));
dps = rand()%10+1;
cout<<"Damage done: " << dps << endl;
monsterHealth = monster.displayhealth();
totalMonsterHealth = monsterHealth - dps;
cout<<"Monster health remaining: "<<totalMonsterHealth<<"\n\n"<<endl;
return totalMonsterHealth;
}
}while (totalMonsterHealth!=0);
if(battleChoice == 'D' || battleChoice == 'd')
{
cout<<"Defending\n"; //prototype
}
if(battleChoice == 'S' || battleChoice == 's')
{
cout<<"Using special attack\n"; //prototype
}
if(battleChoice == 'N' || battleChoice == 'n')
{
cout<<"Do nothing, Loop again.\n"; //prototype
}
}
答案 0 :(得分:3)
您正在
中返回totalMonsterHealth
if(battleChoice =='A' || battleChoice == 'a')
因此,当用户点击A
或a
时,它将退出循环