我正在通过斯坦福大学的CS193P在线课程做ios dev。
第9讲通过简单的网址UIScrollView
获取应用来处理UIImage
/委托。该应用程序在模拟器中工作得非常好,但在尝试使用以下内容获取img后启动然后在实时设备(iPhone5)上崩溃:
来自调试器的消息:由于内存错误而终止
我回到我的代码,重新阅读委托,搜索SO(我发现了一个类似的线程,我确保我的项目方案没有启用僵尸)。我更新了我的设备,我的编译器/操作系统,并且有点担心可能会阻止它在设备上运行... 可以从https://web.stanford.edu/class/cs193p/cgi-bin/drupal/system/files/sample_code/Cassini.zip的斯坦福大学下载类示例,但此代码的行为方式相同!这最初是为ios 8.1编写的,而我们是在8.4,是否有任何已知问题?
imageview控制器的代码:
import UIKit
class ImageViewController: UIViewController, UIScrollViewDelegate
{
// our Model
// publicly settable
// when it changes (but only if we are on screen)
// we'll fetch the image from the imageURL
// if we're off screen when this happens (view.window == nil)
// viewWillAppear will get it for us later
var imageURL: NSURL? {
didSet {
image = nil
if view.window != nil {
fetchImage()
}
}
}
// fetches the image at imageURL
// does so off the main thread
// then puts a closure back on the main queue
// to handle putting the image in the UI
// (since we aren't allowed to do UI anywhere but main queue)
private func fetchImage()
{
if let url = imageURL {
spinner?.startAnimating()
let qos = Int(QOS_CLASS_USER_INITIATED.value)
dispatch_async(dispatch_get_global_queue(qos, 0)) { () -> Void in
let imageData = NSData(contentsOfURL: url) // this blocks the thread it is on
dispatch_async(dispatch_get_main_queue()) {
// only do something with this image
// if the url we fetched is the current imageURL we want
// (that might have changed while we were off fetching this one)
if url == self.imageURL { // the variable "url" is capture from above
if imageData != nil {
// this might be a waste of time if our MVC is out of action now
// which it might be if someone hit the Back button
// or otherwise removed us from split view or navigation controller
// while we were off fetching the image
self.image = UIImage(data: imageData!)
} else {
self.image = nil
}
}
}
}
}
}
@IBOutlet private weak var spinner: UIActivityIndicatorView!
@IBOutlet private weak var scrollView: UIScrollView! {
didSet {
scrollView.contentSize = imageView.frame.size // critical to set this!
scrollView.delegate = self // required for zooming
scrollView.minimumZoomScale = 0.03 // required for zooming
scrollView.maximumZoomScale = 1.0 // required for zooming
}
}
// UIScrollViewDelegate method
// required for zooming
func viewForZoomingInScrollView(scrollView: UIScrollView) -> UIView? {
return imageView
}
private var imageView = UIImageView()
// convenience computed property
// lets us get involved every time we set an image in imageView
// we can do things like resize the imageView,
// set the scroll view's contentSize,
// and stop the spinner
private var image: UIImage? {
get { return imageView.image }
set {
imageView.image = newValue
imageView.sizeToFit()
scrollView?.contentSize = imageView.frame.size
spinner?.stopAnimating()
}
}
// put our imageView into the view hierarchy
// as a subview of the scrollView
// (will install it into the content area of the scroll view)
override func viewDidLoad() {
super.viewDidLoad()
scrollView.addSubview(imageView)
}
// for efficiency, we will only actually fetch the image
// when we know we are going to be on screen
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
if image == nil {
fetchImage()
}
}
}