我是Javafx的新手,我正在尝试使用动画。在this之后,我创建了一个包含两个锚点的曲线。移动锚点会改变曲线的形状。接下来,我跟着this创建了一个动画,其中一个正方形跟随曲线从一个终点到另一个终点。 结合这两个工作很好,除非我移动其中一个锚点!我的方块一直遵循原始轨迹。对于如何解决这个问题,有任何的建议吗?我不想重新开始动画;广场应该继续沿着它的路径移动而没有明显的中断。
这是一个完整的工作示例:
import javafx.animation.PathTransition;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.stage.Stage;
import javafx.util.Duration;
public class CurveAnimation extends Application {
public static void main(String[] args) throws Exception { launch(args); }
@Override
public void start(final Stage stage) throws Exception {
//Create a curve
CubicCurve curve = new CubicCurve();
curve.setStartX(100);
curve.setStartY(100);
curve.setControlX1(150);
curve.setControlY1(50);
curve.setControlX2(250);
curve.setControlY2(150);
curve.setEndX(300);
curve.setEndY(100);
curve.setStroke(Color.FORESTGREEN);
curve.setStrokeWidth(4);
curve.setFill(Color.CORNSILK.deriveColor(0, 1.2, 1, 0.6));
//Create anchor points at each end of the curve
Anchor start = new Anchor(Color.PALEGREEN, curve.startXProperty(), curve.startYProperty());
Anchor end = new Anchor(Color.TOMATO, curve.endXProperty(), curve.endYProperty());
//Create object that follows the curve
Rectangle rectPath = new Rectangle (0, 0, 40, 40);
rectPath.setArcHeight(25);
rectPath.setArcWidth(25);
rectPath.setFill(Color.ORANGE);
//Create the animation
PathTransition pathTransition = new PathTransition();
pathTransition.setDuration(Duration.millis(2000));
pathTransition.setPath(curve);
pathTransition.setNode(rectPath);
pathTransition.setOrientation(PathTransition.OrientationType.ORTHOGONAL_TO_TANGENT);
pathTransition.setCycleCount(Timeline.INDEFINITE);
pathTransition.setAutoReverse(true);
pathTransition.play();
Group root = new Group();
root.getChildren().addAll(curve, start, end, rectPath);
stage.setScene(new Scene( root, 400, 400, Color.ALICEBLUE));
stage.show();
}
/**
* Create draggable anchor points
*/
class Anchor extends Circle {
Anchor(Color color, DoubleProperty x, DoubleProperty y) {
super(x.get(), y.get(), 10);
setFill(color.deriveColor(1, 1, 1, 0.5));
setStroke(color);
setStrokeWidth(2);
setStrokeType(StrokeType.OUTSIDE);
x.bind(centerXProperty());
y.bind(centerYProperty());
enableDrag();
}
// make a node movable by dragging it around with the mouse.
private void enableDrag() {
final Delta dragDelta = new Delta();
setOnMousePressed(mouseEvent -> {
// record a delta distance for the drag and drop operation.
dragDelta.x = getCenterX() - mouseEvent.getX();
dragDelta.y = getCenterY() - mouseEvent.getY();
getScene().setCursor(Cursor.MOVE);
});
setOnMouseReleased(mouseEvent -> getScene().setCursor(Cursor.HAND));
setOnMouseDragged(mouseEvent -> {
double newX = mouseEvent.getX() + dragDelta.x;
if (newX > 0 && newX < getScene().getWidth()) {
setCenterX(newX);
}
double newY = mouseEvent.getY() + dragDelta.y;
if (newY > 0 && newY < getScene().getHeight()) {
setCenterY(newY);
}
});
setOnMouseEntered(mouseEvent -> {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.HAND);
}
});
setOnMouseExited(mouseEvent -> {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.DEFAULT);
}
});
}
// records relative x and y co-ordinates.
private class Delta { double x, y; }
}
}
答案 0 :(得分:4)
PathTransition
显然只是在您调用setPath
时复制路径中的值,如果更改则不会观察它们。
要做你想做的事,你需要使用Transition
并自己实现插值。插值必须采用值double t
并设置节点的translateX
和translateY
属性,以使其中心位于带参数t
的曲线上。如果需要ORTHOGONAL_TO_TANGENT
方向,则还需要将节点的rotate
属性设置为三次曲线与正水平的切线角度。通过在interpolate
方法中计算这些,您可以简单地参考曲线的当前控制点。
要进行计算,您需要了解一些几何。带有控制点的线性贝塞尔曲线上的点(即start
和end
)P0
和P1
参数t
由
B(t; P0, P1) = (1-t)*P0 + t*P1
您可以通过
递归计算更高阶的Bezier曲线B(t; P0, P1, ..., Pn) = (1-t)*B(P0, P1, ..., P(n-1); t) + t*B(P1, P2, ..., Pn;t)
并且只是区分这两者以获得线性曲线的切线(从几何考虑,显然只是P1-P0
)和递归关系:
B'(t; P0, P1) = -P0 + P1
和
B'(t; P0, P1, ..., Pn) = -B(t; P0, ..., P(n-1)) + (1-t)B'(t; P0, ..., P(n-1))
+ B(t; P1, ..., Pn) + tB'(t; P1, ..., Pn)
这是在代码中实现的:
import javafx.animation.Animation;
import javafx.animation.PathTransition;
import javafx.animation.Timeline;
import javafx.animation.Transition;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.beans.value.ChangeListener;
import javafx.geometry.Point2D;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.CubicCurve;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.StrokeType;
import javafx.stage.Stage;
import javafx.util.Duration;
public class CurveAnimation extends Application {
public static void main(String[] args) throws Exception { launch(args); }
@Override
public void start(final Stage stage) throws Exception {
//Create a curve
CubicCurve curve = new CubicCurve();
curve.setStartX(100);
curve.setStartY(100);
curve.setControlX1(150);
curve.setControlY1(50);
curve.setControlX2(250);
curve.setControlY2(150);
curve.setEndX(300);
curve.setEndY(100);
curve.setStroke(Color.FORESTGREEN);
curve.setStrokeWidth(4);
curve.setFill(Color.CORNSILK.deriveColor(0, 1.2, 1, 0.6));
//Create anchor points at each end of the curve
Anchor start = new Anchor(Color.PALEGREEN, curve.startXProperty(), curve.startYProperty());
Anchor end = new Anchor(Color.TOMATO, curve.endXProperty(), curve.endYProperty());
//Create object that follows the curve
Rectangle rectPath = new Rectangle (0, 0, 40, 40);
rectPath.setArcHeight(25);
rectPath.setArcWidth(25);
rectPath.setFill(Color.ORANGE);
Transition transition = new Transition() {
{
setCycleDuration(Duration.millis(2000));
}
@Override
protected void interpolate(double frac) {
Point2D start = new Point2D(curve.getStartX(), curve.getStartY());
Point2D control1 = new Point2D(curve.getControlX1(), curve.getControlY1());
Point2D control2 = new Point2D(curve.getControlX2(), curve.getControlY2());
Point2D end = new Point2D(curve.getEndX(), curve.getEndY());
Point2D center = bezier(frac, start, control1, control2, end);
double width = rectPath.getBoundsInLocal().getWidth() ;
double height = rectPath.getBoundsInLocal().getHeight() ;
rectPath.setTranslateX(center.getX() - width /2);
rectPath.setTranslateY(center.getY() - height / 2);
Point2D tangent = bezierDeriv(frac, start, control1, control2, end);
double angle = Math.toDegrees(Math.atan2(tangent.getY(), tangent.getX()));
rectPath.setRotate(angle);
}
};
transition.setCycleCount(Animation.INDEFINITE);
transition.setAutoReverse(true);
transition.play();
Group root = new Group();
root.getChildren().addAll(curve, start, end, rectPath);
stage.setScene(new Scene( root, 400, 400, Color.ALICEBLUE));
stage.show();
}
private Point2D bezier(double t, Point2D... points) {
if (points.length == 2) {
return points[0].multiply(1-t).add(points[1].multiply(t));
}
Point2D[] leftArray = new Point2D[points.length - 1];
System.arraycopy(points, 0, leftArray, 0, points.length - 1);
Point2D[] rightArray = new Point2D[points.length - 1];
System.arraycopy(points, 1, rightArray, 0, points.length - 1);
return bezier(t, leftArray).multiply(1-t).add(bezier(t, rightArray).multiply(t));
}
private Point2D bezierDeriv(double t, Point2D... points) {
if (points.length == 2) {
return points[1].subtract(points[0]);
}
Point2D[] leftArray = new Point2D[points.length - 1];
System.arraycopy(points, 0, leftArray, 0, points.length - 1);
Point2D[] rightArray = new Point2D[points.length - 1];
System.arraycopy(points, 1, rightArray, 0, points.length - 1);
return bezier(t, leftArray).multiply(-1).add(bezierDeriv(t, leftArray).multiply(1-t))
.add(bezier(t, rightArray)).add(bezierDeriv(t, rightArray).multiply(t));
}
/**
* Create draggable anchor points
*/
class Anchor extends Circle {
Anchor(Color color, DoubleProperty x, DoubleProperty y) {
super(x.get(), y.get(), 10);
setFill(color.deriveColor(1, 1, 1, 0.5));
setStroke(color);
setStrokeWidth(2);
setStrokeType(StrokeType.OUTSIDE);
x.bind(centerXProperty());
y.bind(centerYProperty());
enableDrag();
}
// make a node movable by dragging it around with the mouse.
private void enableDrag() {
final Delta dragDelta = new Delta();
setOnMousePressed(mouseEvent -> {
// record a delta distance for the drag and drop operation.
dragDelta.x = getCenterX() - mouseEvent.getX();
dragDelta.y = getCenterY() - mouseEvent.getY();
getScene().setCursor(Cursor.MOVE);
});
setOnMouseReleased(mouseEvent -> getScene().setCursor(Cursor.HAND));
setOnMouseDragged(mouseEvent -> {
double newX = mouseEvent.getX() + dragDelta.x;
if (newX > 0 && newX < getScene().getWidth()) {
setCenterX(newX);
}
double newY = mouseEvent.getY() + dragDelta.y;
if (newY > 0 && newY < getScene().getHeight()) {
setCenterY(newY);
}
});
setOnMouseEntered(mouseEvent -> {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.HAND);
}
});
setOnMouseExited(mouseEvent -> {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.DEFAULT);
}
});
}
// records relative x and y co-ordinates.
private class Delta { double x, y; }
}
}
我不知道这是代码,数学还是动画,但这在某种程度上让人非常满意......