您好我尝试制作动画。圆圈应该从右到左运行。现在问题是画布上没有绘制圆圈。我在chromes开发人员工具中检查控制台日志,但没有错误。有谁知道错误是什么?
window.onload = window.onresize = function() {
var C = 1; // canvas width to viewport width ratio
var el = document.getElementById("myCanvas");
var viewportWidth = window.innerWidth;
var viewportHeight = window.innerHeight;
var canvasWidth = viewportWidth * C;
var canvasHeight = viewportHeight;
el.style.position = "fixed";
el.setAttribute("width", canvasWidth);
el.setAttribute("height", canvasHeight);
var x = canvasWidth / 100;
var y = canvasHeight / 100;
var ballx = canvasWidth / 100;
var n;
window.ctx = el.getContext("2d");
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
// draw triangles
function init() {
ballx;
return setInterval(main_loop, 1000);
}
function drawcircles() {
function getRandomElement(array) {
if (array.length == 0) {
return undefined;
}
return array[Math.floor(Math.random() * array.length)];
}
var circles = [
'#FFFF00',
'#FF0000',
'#0000FF'
];
ctx.beginPath();
ctx.arc(ballx * 108, canvasHeight / 2, x * 5, 0, 2 * Math.PI, false);
ctx.fillStyle = JSON.stringify(getRandomElement(circles));
ctx.fill();
ctx.closePath;
}
function draw() {
var counterClockwise = false;
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
//first halfarc
ctx.beginPath();
ctx.arc(x * 80, y * 80, y * 10, 0 * Math.PI, 1 * Math.PI, counterClockwise);
ctx.lineWidth = y * 1;
ctx.strokeStyle = 'black';
ctx.stroke();
ctx.closePath;
//second halfarc
ctx.beginPath();
ctx.arc(x * 50, y * 80, y * 10, 0 * Math.PI, 1 * Math.PI, counterClockwise);
ctx.lineWidth = y * 1;
ctx.strokeStyle = 'black';
ctx.stroke();
ctx.closePath;
//third halfarc
ctx.beginPath();
ctx.arc(x * 20, y * 80, y * 10, 0 * Math.PI, 1 * Math.PI, counterClockwise);
ctx.lineWidth = y * 1;
ctx.strokeStyle = 'black';
ctx.stroke();
ctx.closePath;
// draw stop button
ctx.beginPath();
ctx.moveTo(x * 87, y * 2);
ctx.lineTo(x * 87, y * 10);
ctx.lineWidth = x;
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x * 95, y * 2);
ctx.lineTo(x * 95, y * 10);
ctx.lineWidth = x;
ctx.stroke();
ctx.closePath;
//circle
}
function update() {
ballx -= 0.1;
if (ballx < 0) {
ballx = -radius;
}
}
function main_loop() {
drawcircles();
draw();
update();
}
init();
function initi() {
console.log('init');
// Get a reference to our touch-sensitive element
var touchzone = document.getElementById("myCanvas");
// Add an event handler for the touchstart event
touchzone.addEventListener("mousedown", touchHandler, false);
}
function touchHandler(event) {
// Get a reference to our coordinates div
var can = document.getElementById("myCanvas");
// Write the coordinates of the touch to the div
if (event.pageX < x * 50 && event.pageY > y * 10) {
ballx += 1;
} else if (event.pageX > x * 50 && event.pageY > y * 10) {
ballx -= 1;
}
console.log(event, x, ballx);
draw();
}
initi();
draw();
}
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<div id="gameArea">
<canvas id="myCanvas"></canvas>
</div>
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答案 0 :(得分:2)
致电Map<People, Set<Sport>> mapping = new HashMap<>();
for (Sport s : sports) {
for (People p : s.getPeopleWhoPlayThisSport()) {
Set<Sport> sportByPeople = mapping.get(p);
if (sportByPeople == null) {
sportByPeople = new HashSet<>();
mapping.put(p, sportByPeople);
}
sportByPeople.add(s);
}
}
List<Set<Sport>> groupings = new ArrayList<>();
outer: for (Set<Sport> sportSet : mapping.values()) {
for (Set<Sport> group : groupings) {
for (Sport s : sportSet) {
if (group.contains(s)) {
group.addAll(sportSet);
continue outer;
}
}
}
groupings.add(sportSet);
}
System.out.println(groupings);
后,draw()
的来电有drawcircles()
- 这会清除画布(包括刚绘制的圈子)。
将ctx.clearRect
移至drawcircles();
draw();
之后将显示该圆圈。请注意,您必须等待一段时间才能在可见区域内绘制圆圈。