我想在屏幕中心画圆圈,但我得到的是这样的东西:
我正在使用此代码绘制此圈子。
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Display display = getWindowManager().getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_4444);
Canvas c = new Canvas(bmp);
RectF rect = new RectF(0,0,width,width);
drawCircle(rect, c, width, height);
ImageView img = (ImageView) findViewById(R.id.imageView1);
img.setImageBitmap(bmp);
img.setScaleType(ScaleType.FIT_CENTER);
}
private void drawCircle(RectF rect, Canvas c, int width, int height) {
Paint paint = new Paint();
paint.setARGB(255, 255 , 10, 21);
paint.setStrokeWidth(10);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.BUTT);
paint.setStyle(Paint.Style.STROKE);
int radius;
if(width < height)
radius = width/2;
else
radius = height/2;
c.drawCircle(width/2, height/2, radius, paint);
}
我不明白为什么它会在侧面切割,即使我使用屏幕尺寸来绘制它,所以它应该完全适合它。
答案 0 :(得分:7)
您没有考虑线条的粗细(strokeWidth)。假设它有0厚度,你画了一个圆,所以&#34;实际&#34;圆形触摸屏幕的边缘,但由于你使用了厚厚的画笔,一些油漆漏过了边缘。
答案 1 :(得分:2)
你应该减少厚度/ 2.
private void drawCircle(RectF rect, Canvas c, int width, int height) {
Paint paint = new Paint();
paint.setARGB(255, 255 , 10, 21);
paint.setStrokeWidth(10);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.BUTT);
paint.setStyle(Paint.Style.STROKE);
int radius;
if(width < height)
radius = width/2;
else
radius = height/2;
//this is the new line:
radius-= 5;
c.drawCircle(width/2, height/2, radius, paint);
}
答案 2 :(得分:1)
考虑半径中的StrokeWidth
:
// Substract stroke width.
radius -= paint.getStrokeWidth() / 2;
c.drawCircle(width/2, height/2, radius, paint);