我想从来自我的ajax请求的数组中的多个图像创建一个Canvas图像;为此,我尝试运行循环,但drawImage
不适用于循环。
然后我尝试一个函数,并在循环中调用该函数,但同样的事情发生drawImage
不适用于此
下面我已经提到了所有带有loop&功能的代码之一。一个目前有效的drawImage
中的静态信息。
如果您有任何人请指导我如何解决此问题,我将非常感激。
静态drawImage代码哪个正常
function loadImages(sources, callback, imagesrc) {
var images = {};
var loadedImages = 0;
var numImages = 0;
for(var src in sources) {
numImages++;
}
for(var src in sources) {
images[src] = new Image();
images[src].onload = function() {
if(++loadedImages >= numImages) {
callback(images);
}
};
images[src].src = sources[src];
}
}
var canvas = document.getElementById('product-image');
canvas.height = (jQuery(window).height()) -120;
canvas.width = canvas.height * 0.75;
var heightscreen = (jQuery(window).height()) -120;
var canvasheight = heightscreen;
var canvaswidth = canvas.height * 0.75;
canvaswidthdiv4 = 0;
var widthNeeded = canvasheight * 0.75;
var context = canvas.getContext('2d');
// THIS IS A DUMMY ARRAY SAME AS COME IN AJAX RESPONSE
var sources =
{
Slim_Fit: "http://localhost/plugindev/wp-content/uploads/2015/08/slimFit.png",
Inside_Colar: "http://localhost/plugindev/wp-content/uploads/2015/08/maincolar.png",
Outside_Colar: "http://localhost/plugindev/wp-content/uploads/2015/08/outer_collar1.png",
Main_Colar: "http://localhost/plugindev/wp-content/uploads/2015/08/inner_collar11.png"
};
loadImages(sources, function(images)
{
context.drawImage(images.Slim_Fit, canvaswidthdiv4, 55, widthNeeded, canvasheight);
context.drawImage(images.Inside_Colar, canvaswidthdiv4, 55, widthNeeded, canvasheight);
context.drawImage(images.Outside_Colar, canvaswidthdiv4, 55, widthNeeded, canvasheight);
context.drawImage(images.Main_Colar, canvaswidthdiv4, 55, widthNeeded, canvasheight);
});
以下是我用于功能但不起作用的修正
loadImages(sources, function(images)
{
jQuery.each( sources, function( key, value ) {
DrawImage(key, images );
});
});
function DrawImage(keyname,images){
context.drawImage(images.keyname, canvaswidthdiv4, 55, widthNeeded, canvasheight);
}
以下是我使用循环绘制时的修正,但不能正常工作
loadImages(sources, function(images)
{
jQuery.each( sources, function( key, value ) {
context.drawImage(images.key, canvaswidthdiv4, 55, widthNeeded, canvasheight);
});
});
请帮忙!
答案 0 :(得分:1)
注意,问题中的js
会将{1}}上canvas
的第二,第三,第四个参数的先前绘制的图像上的每个图像绘制到.drawImage
上吗?
loadImages
请注意
上的loadImages(sources, function(images)
{
context.drawImage(images.Slim_Fit, canvaswidthdiv4, 55, widthNeeded, canvasheight);
context.drawImage(images.Inside_Colar, canvaswidthdiv4, 55, widthNeeded, canvasheight);
context.drawImage(images.Outside_Colar, canvaswidthdiv4, 55, widthNeeded, canvasheight);
context.drawImage(images.Main_Colar, canvaswidthdiv4, 55, widthNeeded, canvasheight);
});
sources
是对象,而不是数组
// THIS IS A DUMMY ARRAY SAME AS COME IN AJAX RESPONSE
var sources =
{
Slim_Fit: "http://localhost/plugindev/wp-content/uploads/2015/08/slimFit.png",
Inside_Colar: "http://localhost/plugindev/wp-content/uploads/2015/08/maincolar.png",
Outside_Colar: "http://localhost/plugindev/wp-content/uploads/2015/08/outer_collar1.png",
Main_Colar: "http://localhost/plugindev/wp-content/uploads/2015/08/inner_collar11.png"
};
可缩短为单js
次循环;在.forEach()
回调中呼叫canvas
时根据需要调整.drawImage
上的位置
.forEach

var canvas = document.getElementById("product-image");
/*
canvas.height = (jQuery(window).height()) - 120;
canvas.width = canvas.height * 0.75;
var heightscreen = (jQuery(window).height()) - 120;
var canvasheight = heightscreen;
var canvaswidth = canvas.height * 0.75;
canvaswidthdiv4 = 0;
var widthNeeded = canvasheight * 0.75;
*/
var context = canvas.getContext('2d');
var images = ["http://lorempixel.com/50/50/cats"
, "http://lorempixel.com/50/50/nature"
, "http://lorempixel.com/50/50/animals"
, "http://lorempixel.com/50/50/sports"
];
images.forEach(function(src, index) {
var img = new Image;
img.onload = function() {
context.drawImage(this, index * this.width, index * this.width)
}
img.src = src
})

答案 1 :(得分:0)
尝试使用images[key]
代替images.key
。
答案 2 :(得分:0)
var canvas = document.getElementById("product-image");
canvas.height = (jQuery(window).height()) - 120;
canvas.width = canvas.height * 0.75;
var heightscreen = (jQuery(window).height()) - 120;
var canvasheight = heightscreen;
var canvaswidth = canvas.height * 0.75;
canvaswidthdiv4 = 0;
var widthNeeded = canvasheight * 0.75;
var context = canvas.getContext('2d');
obj = JSON.parse(imagesrc);
obj = JSON.parse(obj);
var sources = obj;
var images = Object.keys(sources).map(function(k) { return sources[k] });
var returnedImages = loadImages(images);
for (i = 0; i < returnedImages.length; i++) {
context.drawImage(returnedImages[i], canvaswidthdiv4, 55, widthNeeded, canvasheight);
}
// Image loading global variables
var loadcount = 0;
var loadtotal = 0;
var preloaded = false;
// Load images
function loadImages(imagefiles) {
// Initialize variables
loadcount = 0;
loadtotal = imagefiles.length;
preloaded = false;
// Load the images
var loadedimages = [];
for (var i=0; i<imagefiles.length; i++) {
// Create the image object
var image = new Image();
// Add onload event handler
image.onload = function () {
loadcount++;
if (loadcount == loadtotal) {
// Done loading
preloaded = true;
}
};
// Set the source url of the image
image.src = imagefiles[i];
// Save to the image array
loadedimages[i] = image;
}
// Return an array of images
return loadedimages;
}