所以我是HTML5的新手,并决定开始编写乒乓球游戏。我想用键盘顺利移动我的角色,左边的W和S键以及右边的向上和向下箭头。我似乎无法让它发挥作用。这可能很容易,但我是我的菜鸟,我需要一些帮助。提前致谢!
<!DOCTYPE html>
<html>
<head>
<title>Pingedy Pong</title>
</head>
<body style="font-family:Arial;">
<canvas id="ctx" width="699" height="400" style="background-color:black;border:2px solid black;background-image: url('background.jpg');"></canvas>
<script>
// STARTING SCRIPT
var ctx = document.getElementById("ctx").getContext("2d");
ctx.fillStyle="white";
ctx.font = '30px Arial';
// VARIABLES
var keys1 = [];
var keys2 = [];
var width = 699;
var height = 400;
var ball = {
width:20,
height:20,
spdX:2.9,
spdY:2.9,
x:340,
y:190,
};
var char1 = {
w:15,
h:90,
spdX:3,
spdY:3,
x:10,
y:155,
};
var char2 = {
w:15,
h:90,
spdX:3,
spdY:3,
x:674,
y:155,
};
// UPDATE
function updateEntity(a) {
a.x+=a.spdX;
a.y+=a.spdY;
ctx.clearRect(0,0,width,height);
ctx.fillRect(a.x,a.y,a.height,a.width);
if(a.x > width-a.width || a.x < 0) {
a.spdX = -a.spdX;
};
if(a.y > height-a.height || a.y < 0) {
a.spdY = -a.spdY;
};
};
function renderChar(b) {
ctx.fillRect(b.x,b.y,b.w,b.h);
};
function checkInput() {
document.addEventListener('onkeydown', function(e) {
if(e.keyCode == 37) {
char1.y += 1;
}
else if(e.keyCode == 39) {
char1.y -= 1;
}
});
};
function checkWinP1() {
if (ball.x < 0.33) {
console.log("P1 Wins");
};
};
function checkWinP2() {
if (ball.x > 679) {
console.log("P2 Wins");
};
};
function update() {
updateEntity(ball);
renderChar(char1);
renderChar(char2);
checkInput();
checkWinP1();
checkWinP2();
};
//TICKS
setInterval(update,1000/120);
</script>
</body>
</html>
答案 0 :(得分:1)
更新1 :使用keydown
代替keypress
事件。
此次更新的原因是箭头键don't trigger keypress
事件(或者它们会触发它,但事件不会返回有关按下哪个键的信息)。如果您想了解更多相关信息,请阅读this。
更新2
我现在意识到&#39; 顺利&#39;你问题中的关键字。如果短时间内拨打update
功能对您来说不够好,requestAnimationFrame() API is the way to go。
当你编写游戏时,我建议你使用jQuery。
试试这段代码:
var characterSpeed = 15;
$(document).on("keydown", function (e) {
switch (e.which)
{
case 87: //w
char1.y -= characterSpeed;
break;
case 83: //s
char1.y += characterSpeed;
break;
case 38: //up arrow
char2.y -= characterSpeed;
break;
case 40: //down arrow
char2.y += characterSpeed;
break;
default:
alert("You have pressed the key " + e.which);
}
});
这里有你的代码:
// STARTING SCRIPT
var ctx = document.getElementById("ctx").getContext("2d");
ctx.fillStyle="white";
ctx.font = '30px Arial';
// VARIABLES
var keys1 = [];
var keys2 = [];
var width = 699;
var height = 400;
var ball = {
width:20,
height:20,
spdX:2.9,
spdY:2.9,
x:340,
y:190,
};
var char1 = {
w:15,
h:90,
spdX:3,
spdY:3,
x:10,
y:155,
};
var char2 = {
w:15,
h:90,
spdX:3,
spdY:3,
x:674,
y:155,
};
// UPDATE
function updateEntity(a) {
a.x+=a.spdX;
a.y+=a.spdY;
ctx.clearRect(0,0,width,height);
ctx.fillRect(a.x,a.y,a.height,a.width);
if(a.x > width-a.width || a.x < 0) {
a.spdX = -a.spdX;
};
if(a.y > height-a.height || a.y < 0) {
a.spdY = -a.spdY;
};
};
function renderChar(b) {
ctx.fillRect(b.x,b.y,b.w,b.h);
};
function checkInput() {
document.addEventListener('onkeydown', function(e) {
if(e.keyCode == 37) {
char1.y += 1;
}
else if(e.keyCode == 39) {
char1.y -= 1;
}
});
};
function checkWinP1() {
if (ball.x < 0.33) {
console.log("P1 Wins");
};
};
function checkWinP2() {
if (ball.x > 679) {
console.log("P2 Wins");
};
};
function update() {
updateEntity(ball);
renderChar(char1);
renderChar(char2);
checkInput();
checkWinP1();
checkWinP2();
};
//TICKS
setInterval(update,1000/120);
//NEW CODE TO MANAGE THE CHARACTERS MOTION
var characterSpeed = 15;
$(document).on("keydown", function (e) {
switch (e.which)
{
case 87: //w
char1.y -= characterSpeed;
break;
case 83: //s
char1.y += characterSpeed;
break;
case 38: //up arrow
char2.y -= characterSpeed;
break;
case 40: //down arrow
char2.y += characterSpeed;
break;
default:
alert("You have pressed the key " + e.which);
}
});
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<!DOCTYPE html>
<html>
<head>
<title>Pingedy Pong</title>
</head>
<body style="font-family:Arial;">
<canvas id="ctx" width="699" height="400" style="background-color:black;border:2px solid black;background-image: url('background.jpg');"></canvas>
<script>
</script>
</body>
</html>
&#13;
另外,您可能想阅读这两篇文章:
您将了解如何将多个处理程序绑定到同一事件,IE与其他浏览器之间的区别,String.fromCharCode
函数以及如果您感兴趣的话,如何编写相同的代码与香草javascript。
希望它有所帮助!