我想要如跷跷板那样为bezier直线设置动画。有人可以建议吗。动画的参考链接应如何显示(https://www.youtube.com/watch?v=bjCx128BZK8)。
答案 0 :(得分:2)
您不能说出如何呈现此UIBezierPath
,但如果您将其添加为CAShapeLayer
,则只需应用CAKeyframeAnimation
即可:
// create simple path
let path = UIBezierPath()
path.moveToPoint(CGPoint(x: 50, y: view.bounds.size.height / 2))
path.addLineToPoint(CGPoint(x: view.bounds.size.width - 50, y: view.bounds.size.height / 2))
// create `CAShapeLayer` from that path
let layer = CAShapeLayer()
layer.path = path.CGPath
layer.lineWidth = 10
layer.strokeColor = UIColor.blueColor().CGColor
layer.fillColor = UIColor.clearColor().CGColor
view.layer.addSublayer(layer)
// animate it
let animation = CAKeyframeAnimation(keyPath: "transform")
var values = [NSValue]()
for var x: CGFloat = 0.0; x < CGFloat(M_PI * 4); x += CGFloat(M_PI * 4 / 100.0) {
var transform = CATransform3DMakeTranslation(view.frame.size.width/2, view.frame.size.height/2, 0.0)
transform = CATransform3DRotate(transform, sin(x) / 3.0, 0.0, 0.0, 1.0)
transform = CATransform3DTranslate(transform, -view.frame.size.width/2, -view.frame.size.height/2, 0.0)
values.append(NSValue(CATransform3D: transform))
}
animation.duration = 2
animation.values = values
layer.addAnimation(animation, forKey: "transform")
产量:
或者您可以将CAShapeLayer
添加到视图中,然后使用基于块的UIView
动画来旋转视图。基本想法是一样的。
如果您想做更复杂的事情,可以使用CADisplayLink
,更新path
CAShapeLayer
(如here所述)或更新所用属性通过UIView
子类,然后调用setNeedsDisplay
。