我正在编写我的第一个音频应用程序,而且我在尝试更改缓存声音的采样率时挣扎了好几个小时。 我正在使用NAudio,我可以更改音量,调整我的ISampleProvider的Read()方法。
这是CachedSound类:
public class CachedSound
{
public float[] AudioData { get; private set; }
public WaveFormat WaveFormat { get; set; }
public CachedSound(string audioFileName)
{
using (var audioFileReader = new AudioFileReader(audioFileName))
{
WaveFormat = audioFileReader.WaveFormat;
var wholeFile = new List<float>((int)(audioFileReader.Length / 4));
var readBuffer = new float[audioFileReader.WaveFormat.SampleRate * audioFileReader.WaveFormat.Channels];
int samplesRead;
while ((samplesRead = audioFileReader.Read(readBuffer, 0, readBuffer.Length)) > 0)
{
wholeFile.AddRange(readBuffer.Take(samplesRead));
}
AudioData = wholeFile.ToArray();
}
}
}
这是CachedSoundSampleProvider类:
using NAudio.Wave;
using System;
public delegate void PlaybackEndedHandler();
public class CachedSoundSampleProvider : ISampleProvider
{
public event PlaybackEndedHandler PlaybackEnded;
private CachedSound cachedSound;
private long _position;
public long Position {
get { return _position; }
set { _position = value; }
}
private float _volume;
public float Volume {
get { return _volume; }
set { _volume = value; }
}
private float _pitchMultiplicator;
public float PitchMultiplicator
{
get { return _pitchMultiplicator; }
set { _pitchMultiplicator = value; }
}
public WaveFormat OriginalWaveFormat { get; set; }
public WaveFormat WaveFormat {
get { return cachedSound.WaveFormat; }
}
//Constructeur
public CachedSoundSampleProvider(CachedSound _cachedSound)
{
cachedSound = _cachedSound;
OriginalWaveFormat = WaveFormat;
}
public int Read(float[] destBuffer, int offset, int numBytes)
{
long availableSamples = cachedSound.AudioData.Length - Position;
long samplesToCopy = Math.Min(availableSamples, numBytes);
//Changing original audio data samplerate
//Double speed to check if working
cachedSound.WaveFormat = new WaveFormat(cachedSound.WaveFormat.SampleRate*2, cachedSound.WaveFormat.Channels);
Array.Copy(cachedSound.AudioData, Position, destBuffer, offset, samplesToCopy);
//Changing Volume
for (int i = 0; i < destBuffer.Length; ++i)
destBuffer[i] *= (Volume > -40) ? (float)Math.Pow(10.0f, Volume * 0.05f) : 0;
Position += samplesToCopy;
if (availableSamples == 0) PlaybackEnded();
return (int)samplesToCopy;
}
}
我不知道如何实现这一目标。 我的目标很简单,我希望能够实时调整采样率。 我认为在ISampleProvider界面上无法更改它。
这就是我尝试在原始audioData上更改它的原因。
提前感谢您的帮助! :)