我一直在程序中使用boost::geometry
库,主要用于处理多边形对象。
我现在正在尝试优化我的代码以使用更大的多边形更好地扩展。我的一个函数检查给定的多边形和给定的点(通常在多边形内),点和多边形外环之间的最小和最大距离。
我是通过在多边形边上循环来实现的:
polygon pol;
point myPoint;
double min = 9999999, max = 0;
for(auto it1 = boost::begin(bg::exterior_ring(pol)); it1 != boost::end(bg::exterior_ring(pol)); ++it1){
double distance = bg::distance(*it1, myPoint);
if(max < distance)
max = distance;
if(min > distance)
min = distance;
}
我希望有比这更快的算法,在边的多边形数量上是线性的。 boost::geometry
库中是否已存在此类内容?
答案 0 :(得分:0)
为获得最佳性能,应使用带有boost :: geometry :: index的RTree。创建RTree会有一定的成本,但是计算到任何(多)多边形环的点的距离会更快。示例代码:
#include <boost/geometry.hpp>
#include <boost/geometry/geometries/geometries.hpp>
#include <boost/geometry/index/rtree.hpp>
#include <iostream>
#include <vector>
int main()
{
namespace bg = boost::geometry;
namespace bgi = boost::geometry::index;
typedef bg::model::point<double, 2, bg::cs::cartesian> point;
typedef bg::model::polygon<point> polygon;
point p{ 0, 0 };
// create some polygon and fill it with data
polygon poly;
double a = 0;
double as = bg::math::two_pi<double>() / 100;
for (int i = 0; i < 100; ++i, a += as)
{
double c = cos(a);
double s = sin(a);
poly.outer().push_back(point{10 * c, 10 * s});
poly.inners().resize(1);
poly.inners()[0].push_back(point{5 * c, 5 * s});
}
// make sure it is valid
bg::correct(poly);
// create rtree containing objects of type bg::model::pointing_segment
typedef bg::segment_iterator<polygon const> segment_iterator;
typedef std::iterator_traits<segment_iterator>::value_type segment_type;
bgi::rtree<segment_type, bgi::rstar<4> > rtree(bg::segments_begin(poly),
bg::segments_end(poly));
// get 1 nearest segment
std::vector<segment_type> result;
rtree.query(bgi::nearest(p, 1), std::back_inserter(result));
BOOST_ASSERT(!result.empty());
std::cout << bg::wkt(result[0]) << ", " << bg::distance(p, result[0]) << std::endl;
return 0;
}