我正在尝试使用NYXImageKit调整UIImage的大小,这会导致Image的数据大小增加
P.S。:originalImage的尺寸为1024 * 1024
var originalImage = image;
//originalImage SIZE 108 KB
var resizedImage = image.scaleToFillSize(CGSize(width: 256, height: 256));
//resizedImage BECAME 620 KB
有什么想法吗?
以下代码来自NYXImageKit类 的UIImage + Resizing.m
-(UIImage*)scaleToFillSize:(CGSize)newSize
{
size_t destWidth = (size_t)(newSize.width * self.scale);
size_t destHeight = (size_t)(newSize.height * self.scale);
if (self.imageOrientation == UIImageOrientationLeft
|| self.imageOrientation == UIImageOrientationLeftMirrored
|| self.imageOrientation == UIImageOrientationRight
|| self.imageOrientation == UIImageOrientationRightMirrored)
{
size_t temp = destWidth;
destWidth = destHeight;
destHeight = temp;
}
/// Create an ARGB bitmap context
CGContextRef bmContext = NYXCreateARGBBitmapContext(destWidth, destHeight, destWidth * kNyxNumberOfComponentsPerARBGPixel, NYXImageHasAlpha(self.CGImage));
if (!bmContext)
return nil;
/// Image quality
CGContextSetShouldAntialias(bmContext, true);
CGContextSetAllowsAntialiasing(bmContext, true);
CGContextSetInterpolationQuality(bmContext, kCGInterpolationHigh);
/// Draw the image in the bitmap context
UIGraphicsPushContext(bmContext);
CGContextDrawImage(bmContext, CGRectMake(0.0f, 0.0f, destWidth, destHeight), self.CGImage);
UIGraphicsPopContext();
/// Create an image object from the context
CGImageRef scaledImageRef = CGBitmapContextCreateImage(bmContext);
UIImage* scaled = [UIImage imageWithCGImage:scaledImageRef scale:self.scale orientation:self.imageOrientation];
/// Cleanup
CGImageRelease(scaledImageRef);
CGContextRelease(bmContext);
return scaled;
}
答案 0 :(得分:0)
import UIKit
func RBSquareImageTo(image: UIImage, size: CGSize) -> UIImage {
return RBResizeImage(RBSquareImage(image), size)
}
func RBSquareImage(image: UIImage) -> UIImage {
var originalWidth = image.size.width
var originalHeight = image.size.height
var edge: CGFloat
if originalWidth > originalHeight {
edge = originalHeight
} else {
edge = originalWidth
}
var posX = (originalWidth - edge) / 2.0
var posY = (originalHeight - edge) / 2.0
var cropSquare = CGRectMake(posX, posY, edge, edge)
var imageRef = CGImageCreateWithImageInRect(image.CGImage, cropSquare);
return UIImage(CGImage: imageRef, scale: UIScreen.mainScreen().scale, orientation: image.imageOrientation)
}
func RBResizeImage(image: UIImage, targetSize: CGSize) -> UIImage {
let size = image.size
let widthRatio = targetSize.width / image.size.width
let heightRatio = targetSize.height / image.size.height
// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSizeMake(size.width * heightRatio, size.height * heightRatio)
} else {
newSize = CGSizeMake(size.width * widthRatio, size.height * widthRatio)
}
// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRectMake(0, 0, newSize.width, newSize.height)
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.drawInRect(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}