我正在开发一个带有opengl es 2.0的Android动态壁纸。已启动的代码为enter link description here。我想在链接到壁纸(和GLSurfaceView)的渲染器的onSurfaceChanged
方法上重新加载纹理。在我的Nexus 7(2012)和tegra 3上,当我尝试这样做时,有时我会得到以下错误:
08-11 03:54:41.128: D/NvOsDebugPrintf(26131): NvRmChannelSubmit: NvError_IoctlFailed with error code 1
08-11 03:54:41.130: D/NvOsDebugPrintf(26131): NvRmChannelSubmit failed (err = 1, SyncPointValue = 19952985, returning = 0)
08-11 03:54:41.130: D/NvOsDebugPrintf(26131): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 0)
有人遇到同样的问题吗?