我喜欢NUnit的基于约束的API。我经常使用这样的浮点比较:
double d = foo.SomeComputedProperty;
Assert.That(d, Is.EqualTo(42.0).Within(0.001));
非常易读!
但是,如果我有一个自定义类,其相等性取决于浮点比较:
class Coord
{
Coord(double radius, double radians)
{
this.Radius = radius;
this.Radians = radians;
}
double Radius { get; }
double Radians { get; }
public override bool Equals(Object obj)
{
Coord c = obj as Coord;
if (obj == null || c == null) return false;
return c.Radians == this.Radians && c.Radius == this.Radius;
}
}
我想写这样的测试:
Coord reference = new Coord(1.0, 3.14);
// test another Coord for near-equality to a reference Coord:
Assert.That(testCoord, Is.EqualTo(reference).Within(0.001));
是否可以像这样使用NUnit?
答案 0 :(得分:0)
以下内容适用于NUnit 3
使用TRUE
类作为简单示例,我可以编写测试
System.Numerics.Complex
具有此比较功能:
Assert.That(z1, Is.EqualTo(z2).Using<Complex>(NearlyEqual));
这为您提供了juharr的评论中提到的比较器,并实现了您所要求的基础知识。它不允许我对公差进行参数设置,但是已经很接近了。
为了完成要求,我想将测试写为
internal static bool NearlyEqual(Complex z1, Complex z2)
{
return Math.Abs(z1.Real - z2.Real) < 1e-10 &&
Math.Abs(z1.Imaginary - z2.Imaginary) < 1e-10;
}
但是,正如问题中指出的那样,这并不容易。它需要一种新的约束扩展方法
Assert.That(z1, Is.EqualTo(z2).Within(new Complex(1e-10, 1e-10)));
,然后按照以下方式编写自定义约束:
public static class ComplexTestExtensions
{
public static ComplexEqualConstraint WithinZ(this EqualConstraint constraint, Complex tolerance)
{
return new ComplexEqualConstraint(constraint) { Tolerance = tolerance };
}
}
答案 1 :(得分:0)
基于 ClickRick 的回答:
如果您需要与 NUnit 2.6(例如 Unity 的测试框架基于)一起使用的东西:
public static class ColorTestExtensions
{
public static EqualConstraint WithinManhattanDistance(this EqualConstraint constraint, float tolerance)
{
return new ColorEqualConstraint((Color) constraint.Arguments[0]).Within(tolerance);
}
private class ColorEqualConstraint : EqualConstraint
{
public ColorEqualConstraint(Color expected) : base(expected) {}
public override ConstraintResult ApplyTo(object actual)
{
if (!(actual is Color c1)) return new ConstraintResult(this, actual, false);
var c2 = (Color) Arguments[0];
var tolerance = (float) Tolerance.Value;
var success = ColorExtensions.ManhattanDistance(c1, c2) < tolerance;
return new ConstraintResult(this, actual, success);
}
}
}
这让你可以写:
Color color = GetPixel(0,0);
Assert.That(color, Is.EqualTo(Color.red).WithinManhattanDistance(0.1f);