想要创建UI,使得约束应该使得两个按钮之间的空间与侧边的距离应该相同。
我正在使用以下代码
func addConstraintsToBottomButtons()
{
let viewFrame = self.view.frame
let availableWidth:CGFloat = viewFrame.width - 60
let buttonDistance:CGFloat = availableWidth/3
let buttonWidth:CGFloat = 30.0
let buttonHeight:CGFloat = 30.0
var BtnOne = UIButton()
BtnOne.setTranslatesAutoresizingMaskIntoConstraints(false)
self.view.addSubview(BtnOne)
BtnOne.backgroundColor = UIColor.redColor()
var btnTwo = UIButton()
btnTwo.setTranslatesAutoresizingMaskIntoConstraints(false)
self.view.addSubview(btnTwo)
btnTwo.backgroundColor = UIColor.yellowColor()
//Views to add constraints to
//Metrics for Visual Format string
// Button One Constraint..
self.view .addConstraint(NSLayoutConstraint(item: BtnOne, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: bottonView, attribute: NSLayoutAttribute.Leading, multiplier: 1, constant: buttonDistance))
self.view .addConstraint(NSLayoutConstraint(item: BtnOne, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: bottonView, attribute: NSLayoutAttribute.CenterY, multiplier: 1, constant: 0))
self.view .addConstraint(NSLayoutConstraint(item: BtnOne, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 0, constant: buttonWidth))
self.view .addConstraint(NSLayoutConstraint(item: BtnOne, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 0, constant: buttonHeight))
// Button Two Constraint...
self.view .addConstraint(NSLayoutConstraint(item: btnTwo, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: bottonView, attribute: NSLayoutAttribute.Trailing, multiplier: 1, constant: -(buttonDistance)))
self.view .addConstraint(NSLayoutConstraint(item: btnTwo, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: bottonView, attribute: NSLayoutAttribute.CenterY, multiplier: 1, constant: 0))
self.view .addConstraint(NSLayoutConstraint(item: btnTwo, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 0, constant: buttonWidth))
self.view .addConstraint(NSLayoutConstraint(item: btnTwo, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 0, constant: buttonHeight))
}
答案 0 :(得分:0)
让我建议一个可以完成您想要的工作的解决方法: 在故事板中创建三个视图/将它们拉出您获取按钮的相同位置 - 并将它们用作屏幕边缘和按钮之间的缓冲:锚定到边缘,等宽度和低于实际按钮的水平压缩应该按照预期行事。