I'm running some physics on a node. The node moves in all directions, but when tracking it's position it appears to be stationary.
func renderer(renderer: SCNSceneRenderer, didSimulatePhysicsAtTime time: NSTimeInterval) {
print("position.y: \(starNode.position.y)")
The message in the debugger is "position.y: 5.578" (which is the position I assigned in Scene Editor) for every call to renderer:didSimulatePhysicsAtTime method
What's going on?
答案 0 :(得分:2)
查看presentationNode
属性。