node's position appears constant during physics simulation

时间:2015-07-28 16:24:54

标签: ios game-physics scenekit

I'm running some physics on a node. The node moves in all directions, but when tracking it's position it appears to be stationary.

func renderer(renderer: SCNSceneRenderer, didSimulatePhysicsAtTime time: NSTimeInterval) {
        print("position.y: \(starNode.position.y)")

The message in the debugger is "position.y: 5.578" (which is the position I assigned in Scene Editor) for every call to renderer:didSimulatePhysicsAtTime method

What's going on?

1 个答案:

答案 0 :(得分:2)

查看presentationNode属性。