I've been at this a while, and essentially this is all the relevant code;
hero=pygame.sprite.Group()
snowballs=pygame.sprite.Group()
class main_character(pygame.sprite.Sprite):
def __init__(self,pos,*groups):
pygame.sprite.Sprite.__init__(self,*groups)
self.image=direction
self.rect=self.image.get_rect(topleft=pos)
self.add(hero)
class my_snowball(pygame.sprite.Sprite):
def __init__(self,pos,*groups):
pygame.sprite.Sprite.__init__(self,*groups)
self.image=snowball
self.rect=self.image.get_rect(topleft=pos)
self.add(snowballs)
print(hero)
print(snowballs)
where direction is the character image and snowball is the snowball image.
The print(hero) and print(snowballs) say that there aren't any sprites in those groups, and I was wondering why. The logic seems to be there, as I am adding the sprites with the rect attribute to the group.
I havn't found a tutorial which fixes this, thanks
答案 0 :(得分:0)
你想要snowballs.add(self)
和英雄一样。
pygame.sprite.Group.add(Sprite)
。或者,也许你可以说global snowballs
和
global hero