在android中以编程方式获取屏幕密度?

时间:2010-07-02 14:17:09

标签: android dpi screen-density

如何在android中以编程方式获取屏幕密度?

我的意思是:如何找到当前设备的屏幕dpi?

19 个答案:

答案 0 :(得分:504)

您可以从DisplayMetrics结构中获取显示信息:

DisplayMetrics metrics = getResources().getDisplayMetrics();

虽然Android不使用直接像素映射,但它使用少量量化密度独立像素值,然后缩放到实际屏幕大小。因此,metrics.densityDpi属性将是DENSITY_xxx个常量之一(120160213240320480640 dpi)。

如果您需要实际 lcd像素密度(可能适用于OpenGL应用),您可以分别从metrics.xdpimetrics.ydpi属性获取水平和垂直密度。

如果您的目标API级别低于4. metrics.density属性是参考密度(160dpi)的浮点缩放系数。现在可以计算metrics.densityDpi提供的相同值

int densityDpi = (int)(metrics.density * 160f);

答案 1 :(得分:348)

这也有效:

 getResources().getDisplayMetrics().density;

这会给你:

0.75 - ldpi

1.0 - mdpi

1.5 - hdpi

2.0 - xhdpi

3.0 - xxhdpi

4.0 - xxxhdpi

enter image description here

ref: density

答案 2 :(得分:143)

DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);

switch(metrics.densityDpi) {
     case DisplayMetrics.DENSITY_LOW:
         break;

     case DisplayMetrics.DENSITY_MEDIUM:
         break;

     case DisplayMetrics.DENSITY_HIGH:
         break;
}

这适用于API级别4及更高版本。

答案 3 :(得分:60)

Blundell's作为静态辅助方法回答:

private static String getDensityName(Context context) {
    float density = context.getResources().getDisplayMetrics().density;
    if (density >= 4.0) {
        return "xxxhdpi";
    }
    if (density >= 3.0) {
        return "xxhdpi";
    }
    if (density >= 2.0) {
        return "xhdpi";
    }
    if (density >= 1.5) {
        return "hdpi";
    }
    if (density >= 1.0) {
        return "mdpi";
    }
    return "ldpi";
}

答案 4 :(得分:44)

试试这个:

DisplayMetrics dm = context.getResources().getDisplayMetrics();
int densityDpi = dm.densityDpi;

答案 5 :(得分:35)

获得dpi:

DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);

// will either be DENSITY_LOW, DENSITY_MEDIUM or DENSITY_HIGH
int dpiClassification = dm.densityDpi;

// these will return the actual dpi horizontally and vertically
float xDpi = dm.xdpi;
float yDpi = dm.ydpi;

答案 6 :(得分:27)

以下答案是基于qwertzguy的答案的一个小改进。

double density = getResources().getDisplayMetrics().density;
if (density >= 4.0) {
   //"xxxhdpi";
}
else if (density >= 3.0 && density < 4.0) {
   //xxhdpi
}
else if (density >= 2.0) {
   //xhdpi
}
else if (density >= 1.5 && density < 2.0) {
   //hdpi
}
else if (density >= 1.0 && density < 1.5) {
   //mdpi
}

答案 7 :(得分:27)

以下是密度常数source

enter image description here

除标准密度外,还有5种中间密度。考虑到这一事实,以下代码将是一个完整的工作示例:

float density = getResources().getDisplayMetrics().density;

if (density == 0.75f)
{
    // LDPI
}
else if (density >= 1.0f && density < 1.5f)
{
    // MDPI
}
else if (density == 1.5f)
{
    // HDPI
}
else if (density > 1.5f && density <= 2.0f)
{
    // XHDPI
}
else if (density > 2.0f && density <= 3.0f)
{
    // XXHDPI
}
else
{
    // XXXHDPI 
}

或者,您可以使用densityDpi

找到密度常数
int densityDpi = getResources().getDisplayMetrics().densityDpi;

switch (densityDpi)
{
    case DisplayMetrics.DENSITY_LOW:
        // LDPI
        break;

    case DisplayMetrics.DENSITY_MEDIUM:
        // MDPI
        break;

    case DisplayMetrics.DENSITY_TV:
    case DisplayMetrics.DENSITY_HIGH:
        // HDPI
        break;

    case DisplayMetrics.DENSITY_XHIGH:
    case DisplayMetrics.DENSITY_280:
        // XHDPI
        break;

    case DisplayMetrics.DENSITY_XXHIGH:
    case DisplayMetrics.DENSITY_360:
    case DisplayMetrics.DENSITY_400:
    case DisplayMetrics.DENSITY_420:
        // XXHDPI
        break;

    case DisplayMetrics.DENSITY_XXXHIGH:
    case DisplayMetrics.DENSITY_560:
        // XXXHDPI
        break;
}

答案 8 :(得分:19)

Actualy如果你想拥有真实显示dpi ,答案就在介于两者之间 如果您查询显示指标:

DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
int dpiClassification = dm.densityDpi;
float xDpi = dm.xdpi;
float yDpi = dm.ydpi;

densityDpi * 160将为您提供值/建议您应使用的密度

0.75 - ldpi - 120 dpi
1.0 - mdpi - 160 dpi
1.5 - hdpi - 240 dpi
2.0 - xhdpi - 320 dpi
3.0 - xxhdpi - 480 dpi
4.0 - xxxhdpi - 640 dpi

如前几篇文章中所述

但是dm.xdpi不会总是给出给定显示的 REAL dpi : 例如:

Device: Sony ericsson xperia mini pro (SK17i)
Density: 1.0 (e.g. suggests you use 160dpi resources)
xdpi: 193.5238
Real device ppi is arround 193ppi


Device: samsung GT-I8160 (Samsung ace 2)
Density 1.5 (e.g. suggests you use 240dpi resources)
xdpi 160.42105
Real device ppi is arround 246ppi

所以也许显示器的真实dpi应该是Density * xdpi ..但我不确定这是否是正确的方法!

答案 9 :(得分:15)

这对您的活动有帮助......

void printSecreenInfo(){

    Display display = getWindowManager().getDefaultDisplay();
    DisplayMetrics metrics = new DisplayMetrics();
    display.getMetrics(metrics);

    Log.i(TAG, "density :" +  metrics.density);

    // density interms of dpi
    Log.i(TAG, "D density :" +  metrics.densityDpi);

    // horizontal pixel resolution
    Log.i(TAG, "width pix :" +  metrics.widthPixels);

     // actual horizontal dpi
    Log.i(TAG, "xdpi :" +  metrics.xdpi);

    // actual vertical dpi
    Log.i(TAG, "ydpi :" +  metrics.ydpi);

}

输出:

I/test( 1044): density :1.0

I/test( 1044): D density :160

I/test( 1044): width pix :800

I/test( 1044): xdpi :160.0

I/test( 1044): ydpi :160.42105

答案 10 :(得分:12)

public static String getDensity(Context context) {
    String r;
    DisplayMetrics metrics = new DisplayMetrics();

    if (!(context instanceof Activity)) {
        r = "hdpi";
    } else {
        Activity activity = (Activity) context;
        activity.getWindowManager().getDefaultDisplay().getMetrics(metrics);

        if (metrics.densityDpi <= DisplayMetrics.DENSITY_LOW) {
            r = "ldpi";
        } else if (metrics.densityDpi <= DisplayMetrics.DENSITY_MEDIUM) {
            r = "mdpi";
        } else {
            r = "hdpi";
        }
    }

    return r;
}

答案 11 :(得分:10)

如果要从服务中检索密度,它的工作方式如下:

WindowManager wm = (WindowManager) this.getSystemService(Context.WINDOW_SERVICE);
DisplayMetrics metrics = new DisplayMetrics();
wm.getDefaultDisplay().getMetrics(metrics);

答案 12 :(得分:7)

这应该有用。

DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
int width = dm.widthPixels; //320
int height = dm.heightPixels; //480

答案 13 :(得分:7)

又一个答案:

/**
* @return "ldpi", "mdpi", "hdpi", "xhdpi", "xhdpi", "xxhdpi", "xxxhdpi", "tvdpi", or "unknown".
*/
public static String getDensityBucket(Resources resources) {
    switch (resources.getDisplayMetrics().densityDpi) {
        case DisplayMetrics.DENSITY_LOW:
            return "ldpi";
        case DisplayMetrics.DENSITY_MEDIUM:
            return "mdpi";
        case DisplayMetrics.DENSITY_HIGH:
            return "hdpi";
        case DisplayMetrics.DENSITY_XHIGH:
            return "xhdpi";
        case DisplayMetrics.DENSITY_XXHIGH:
            return "xxhdpi";
        case DisplayMetrics.DENSITY_XXXHIGH:
            return "xxxhdpi";
        case DisplayMetrics.DENSITY_TV:
            return "tvdpi";
        default:
            return "unknown";
    }
}

答案 14 :(得分:5)

你应该试试这个。刚添加了一个可以找到并显示Toast的方法。设备落入哪个类别。

public static int differentDensityAndScreenSize(Context context) {
  int value = 20;
  String str = "";
  if ((context.getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_SMALL) {
   switch (context.getResources().getDisplayMetrics().densityDpi) {
   case DisplayMetrics.DENSITY_LOW:
    str = "small-ldpi";
    value = 20;
    break;
   case DisplayMetrics.DENSITY_MEDIUM:
    str = "small-mdpi";
    value = 20;
    break;
   case DisplayMetrics.DENSITY_HIGH:
    str = "small-hdpi";
    value = 20;
    break;
   case DisplayMetrics.DENSITY_XHIGH:
    str = "small-xhdpi";
    value = 20;
    break;
   case DisplayMetrics.DENSITY_XXHIGH:
    str = "small-xxhdpi";
    value = 20;
    break;
   case DisplayMetrics.DENSITY_XXXHIGH:
    str = "small-xxxhdpi";
    value = 20;
    break;
   case DisplayMetrics.DENSITY_TV:
    str = "small-tvdpi";
    value = 20;
    break;
   default:
    str = "small-unknown";
    value = 20;
    break;
   }

  } else if ((context.getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_NORMAL) {
   switch (context.getResources().getDisplayMetrics().densityDpi) {
   case DisplayMetrics.DENSITY_LOW:
    str = "normal-ldpi";
    value = 82;
    break;
   case DisplayMetrics.DENSITY_MEDIUM:
    str = "normal-mdpi";
    value = 82;
    break;
   case DisplayMetrics.DENSITY_HIGH:
    str = "normal-hdpi";
    value = 82;
    break;
   case DisplayMetrics.DENSITY_XHIGH:
    str = "normal-xhdpi";
    value = 90;
    break;
   case DisplayMetrics.DENSITY_XXHIGH:
    str = "normal-xxhdpi";
    value = 96;
    break;
   case DisplayMetrics.DENSITY_XXXHIGH:
    str = "normal-xxxhdpi";
    value = 96;
    break;
   case DisplayMetrics.DENSITY_TV:
    str = "normal-tvdpi";
    value = 96;
    break;
   default:
    str = "normal-unknown";
    value = 82;
    break;
   }
  } else if ((context.getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_LARGE) {
   switch (context.getResources().getDisplayMetrics().densityDpi) {
   case DisplayMetrics.DENSITY_LOW:
    str = "large-ldpi";
    value = 78;
    break;
   case DisplayMetrics.DENSITY_MEDIUM:
    str = "large-mdpi";
    value = 78;
    break;
   case DisplayMetrics.DENSITY_HIGH:
    str = "large-hdpi";
    value = 78;
    break;
   case DisplayMetrics.DENSITY_XHIGH:
    str = "large-xhdpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_XXHIGH:
    str = "large-xxhdpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_XXXHIGH:
    str = "large-xxxhdpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_TV:
    str = "large-tvdpi";
    value = 125;
    break;
   default:
    str = "large-unknown";
    value = 78;
    break;
   }

  } else if ((context.getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_XLARGE) {
   switch (context.getResources().getDisplayMetrics().densityDpi) {
   case DisplayMetrics.DENSITY_LOW:
    str = "xlarge-ldpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_MEDIUM:
    str = "xlarge-mdpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_HIGH:
    str = "xlarge-hdpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_XHIGH:
    str = "xlarge-xhdpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_XXHIGH:
    str = "xlarge-xxhdpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_XXXHIGH:
    str = "xlarge-xxxhdpi";
    value = 125;
    break;
   case DisplayMetrics.DENSITY_TV:
    str = "xlarge-tvdpi";
    value = 125;
    break;
   default:
    str = "xlarge-unknown";
    value = 125;
    break;
   }
  }
// The Toast will show the Device falls in Which Categories.
Toast.makeText(MainActivity.this, ""+str, Toast.LENGTH_SHORT).show();

  return value;
 }

http://www.androidwarriors.com/2016/01/how-to-find-different-devices-screen.html

答案 15 :(得分:1)

获取设备加载密度的另一种方法:

为每种密度创建values文件夹

  • 值(默认mdpi)
  • values-hdpi
  • values-xhdpi
  • values-xxhdpi
  • values-xxxhdpi

在各自的strings.xml中添加字符串资源:

<string name="screen_density">MDPI</string>    <!-- ..\res\values\strings.xml -->
<string name="screen_density">HDPI</string>    <!-- ..\res\values-hdpi\strings.xml -->
<string name="screen_density">XHDPI</string>   <!-- ..\res\values-xhdpi\strings.xml -->
<string name="screen_density">XXHDPI</string>  <!-- ..\res\values-xxhdpi\strings.xml -->
<string name="screen_density">XXXHDPI</string> <!-- ..\res\values-xxxhdpi\strings.xml -->

然后只需获取字符串资源,即可获得密度:

String screenDensity = getResources().getString(R.string.screen_density);

如果密度大于XXXHDPI,则默认值为XXXHDPI;如果密度小于HDPI,则默认值为MDPI

R.strings.screen_density values

我省去了LDPI,因为对于我的用例来说,这是没有必要的。

答案 16 :(得分:0)

尝试一下...

在科特林

fun determineScreenDensityCode(): String {
      return when (resources.displayMetrics.densityDpi) {
         DisplayMetrics.DENSITY_LOW -> "ldpi"
         DisplayMetrics.DENSITY_MEDIUM -> "mdpi"
         DisplayMetrics.DENSITY_HIGH -> "hdpi"
         DisplayMetrics.DENSITY_XHIGH, DisplayMetrics.DENSITY_280 -> "xhdpi"
         DisplayMetrics.DENSITY_XXHIGH, DisplayMetrics.DENSITY_360, DisplayMetrics.DENSITY_400, DisplayMetrics.DENSITY_420 -> "xxhdpi"
         DisplayMetrics.DENSITY_XXXHIGH, DisplayMetrics.DENSITY_560 -> "xxxhdpi"
         else -> "Unknown code ${resources.displayMetrics.densityDpi}"
     }
}

您可以通过println("density: ${determineScreenDensityCode()}")致电 并且输出将为System.out: density: xxxhdpi

答案 17 :(得分:0)

我正在使用以下代码从模块访问DPI(无需访问上下文对象):

(Resources.getSystem().getDisplayMetrics().xdpi
Resources.getSystem().getDisplayMetrics().ydpi)/2

答案 18 :(得分:0)

在Android中,您可以这样获得屏幕密度:

public static String getScreenDensity(Context context)
{
    String density;
    switch (context.getResources().getDisplayMetrics().densityDpi)
    {
        case DisplayMetrics.DENSITY_LOW:
            density = "LDPI";
            break;
        case DisplayMetrics.DENSITY_140:
            density = "LDPI - MDPI";
            break;
        case DisplayMetrics.DENSITY_MEDIUM:
            density = "MDPI";
            break;
        case DisplayMetrics.DENSITY_180:
        case DisplayMetrics.DENSITY_200:
        case DisplayMetrics.DENSITY_220:
            density = "MDPI - HDPI";
            break;
        case DisplayMetrics.DENSITY_HIGH:
            density = "HDPI";
            break;
        case DisplayMetrics.DENSITY_260:
        case DisplayMetrics.DENSITY_280:
        case DisplayMetrics.DENSITY_300:
            density = "HDPI - XHDPI";
            break;
        case DisplayMetrics.DENSITY_XHIGH:
            density = "XHDPI";
            break;
        case DisplayMetrics.DENSITY_340:
        case DisplayMetrics.DENSITY_360:
        case DisplayMetrics.DENSITY_400:
        case DisplayMetrics.DENSITY_420:
        case DisplayMetrics.DENSITY_440:
            density = "XHDPI - XXHDPI";
            break;
        case DisplayMetrics.DENSITY_XXHIGH:
            density = "XXHDPI";
            break;
        case DisplayMetrics.DENSITY_560:
        case DisplayMetrics.DENSITY_600:
            density = "XXHDPI - XXXHDPI";
            break;
        case DisplayMetrics.DENSITY_XXXHIGH:
            density = "XXXHDPI";
            break;
        case DisplayMetrics.DENSITY_TV:
            density = "TVDPI";
            break;
        default:
            density = "UNKNOWN";
            break;
    }

    return density;
}

在科特林这样:

fun getScreenDensity(context: Context): String {
    val density: String
    when (context.resources.displayMetrics.densityDpi) {
        DisplayMetrics.DENSITY_LOW -> density = "LDPI"
        DisplayMetrics.DENSITY_140 -> density = "LDPI - MDPI"
        DisplayMetrics.DENSITY_MEDIUM -> density = "MDPI"
        DisplayMetrics.DENSITY_180, DisplayMetrics.DENSITY_200, DisplayMetrics.DENSITY_220 -> density = "MDPI - HDPI"
        DisplayMetrics.DENSITY_HIGH -> density = "HDPI"
        DisplayMetrics.DENSITY_260, DisplayMetrics.DENSITY_280, DisplayMetrics.DENSITY_300 -> density = "HDPI - XHDPI"
        DisplayMetrics.DENSITY_XHIGH -> density = "XHDPI"
        DisplayMetrics.DENSITY_340, DisplayMetrics.DENSITY_360, DisplayMetrics.DENSITY_400, DisplayMetrics.DENSITY_420, DisplayMetrics.DENSITY_440 -> density =
            "XHDPI - XXHDPI"
        DisplayMetrics.DENSITY_XXHIGH -> density = "XXHDPI"
        DisplayMetrics.DENSITY_560, DisplayMetrics.DENSITY_600 -> density = "XXHDPI - XXXHDPI"
        DisplayMetrics.DENSITY_XXXHIGH -> density = "XXXHDPI"
        DisplayMetrics.DENSITY_TV -> density = "TVDPI"
        else -> density = "UNKNOWN"
    }

    return density
}

确保定期check if new densities are added