我想检测UITableViewCell上的按钮点击,其中父UITableView包含多个部分。
在单节的情况下,我能够做到这一点,但是在确定有多个部分的正确部分时遇到了麻烦。
我正在尝试确定用户点击按钮的UITableViewCell对应的正确部分。
以下是问题解决后的更新代码:
@property (strong, nonatomic) NSMutableArray* quantityArray;
@property (strong, nonatomic) NSMutableArray* rows;
@synthesize quantityArray,rows;
- (void)viewDidLoad {
[super viewDidLoad];
quantityArray = [[NSMutableArray alloc] init];
[self PluMinusFunction];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//
// Some code here.
//
if (addBtnClicked || minusBtnClicked) {
cell.lblCount.text = [[quantityArray objectAtIndex:indexPath.section-1]objectAtIndex:indexPath.row];
addBtnClicked = NO;
minusBtnClicked = NO;
} else {
cell.lblCount.text = [[quantityArray objectAtIndex:indexPath.section-1]objectAtIndex:indexPath.row];
}
cell.btnMinus.tag = indexPath.row;
cell.btnPlus.tag = indexPath.row;
cell.lblCount.tag = indexPath.row;
[cell.btnPlus addTarget:self action:@selector(addItem:) forControlEvents:UIControlEventTouchUpInside];
if ([ cell.lblCount.text integerValue]!=0) {
[cell.btnMinus addTarget:self action:@selector(deleteItem:) forControlEvents:UIControlEventTouchUpInside];
}
return cell;
}
}
#pragma mark - Plus Minus Button
- (void)PluMinusFunction {
for (int j=0; j <[itemArr count]; j++) {
rows = [[NSMutableArray alloc] init];
for (int i=0; i <[ [[itemArr objectAtIndex:j] objectForKey:@"itemList"]count]; i++) {
[rows insertObject:@"0" atIndex:i];
}
[quantityArray insertObject:rows atIndex:j];
}
[self sum];
}
#pragma mark - UIButton selector
- (void)addItem:(UIButton*)button {
CGPoint touchPoint = [button convertPoint:CGPointZero toView:self.tableView];
NSIndexPath *clickedButtonIndexPath = [self.tableView indexPathForRowAtPoint:touchPoint];
NSInteger row = clickedButtonIndexPath.row;
NSInteger section = clickedButtonIndexPath.section;
NSInteger LabelText =[[[quantityArray objectAtIndex:section-1]objectAtIndex:row]integerValue] + 1;
NSMutableArray *subArray = [quantityArray objectAtIndex:section-1];
[subArray replaceObjectAtIndex:row withObject: [NSString stringWithFormat:@"%ld",(long)LabelText]];
[quantityArray replaceObjectAtIndex:section-1 withObject: subArray];
addBtnClicked = YES;
NSIndexPath* rowToReload = [NSIndexPath indexPathForRow:row inSection:section];
NSArray* rowsToReload = [NSArray arrayWithObjects:rowToReload, nil];
[self.tableView reloadRowsAtIndexPaths:rowsToReload withRowAnimation:UITableViewRowAnimationNone];
}
- (void)deleteItem:(UIButton*)button {
CGPoint touchPoint = [button convertPoint:CGPointZero toView:self.tableView];
NSIndexPath *clickedButtonIndexPath = [self.tableView indexPathForRowAtPoint:touchPoint];
NSInteger row = clickedButtonIndexPath.row;
NSInteger section = clickedButtonIndexPath.section;
NSInteger LabelValue =[[[quantityArray objectAtIndex:section-1]objectAtIndex:row]integerValue];
if (LabelValue >= 1) {
NSInteger LabelText =[[[quantityArray objectAtIndex:section-1]objectAtIndex:row]integerValue] - 1;
NSMutableArray *subArray = [quantityArray objectAtIndex:section-1];
[subArray replaceObjectAtIndex:row withObject: [NSString stringWithFormat:@"%ld",(long)LabelText]];
[quantityArray replaceObjectAtIndex:section-1 withObject: subArray];
addBtnClicked = YES;
NSIndexPath* rowToReload = [NSIndexPath indexPathForRow:row inSection:section];
NSArray* rowsToReload = [NSArray arrayWithObjects:rowToReload, nil];
[self.tableView reloadRowsAtIndexPaths:rowsToReload withRowAnimation:UITableViewRowAnimationNone];
}
}
我想实现如下所示的布局:
此链接也解决了我的问题:
答案 0 :(得分:44)
<强>目标C 强>
-(void)addItem:(UIButton*) sender
{
CGPoint touchPoint = [sender convertPoint:CGPointZero toView:mainTable]; // maintable --> replace your tableview name
NSIndexPath *clickedButtonIndexPath = [mainTable indexPathForRowAtPoint:touchPoint];
NSLog(@"index path.section ==%ld",(long)clickedButtonIndexPath.section);
NSLog(@"index path.row ==%ld",(long)clickedButtonIndexPath.row);
}
<强> Swift3 强>
func addItem(sender: UIButton)
{
var touchPoint = sender.convert(CGPoint.zero, to: self.maintable)
// maintable --> replace your tableview name
var clickedButtonIndexPath = maintable.indexPathForRow(at: touchPoint)
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath.row))
}
Swift2及以上
func addItem(sender: UIButton)
{
var touchPoint: CGPoint = sender.convertPoint(CGPointZero, toView: mainTable)
// maintable --> replace your tableview name
var clickedButtonIndexPath: NSIndexPath = mainTable(forRowAtPoint: touchPoint)
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath.row))
}
答案 1 :(得分:1)
Swift 3
let clickedButtonIndexPath = self.tableView.indexPathForRow(at: touchPoint)
if(clickedButtonIndexPath != nil)
{
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath!.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath!.row))
}
答案 2 :(得分:1)
雨燕5
let touchPoint: CGPoint = sender.convert(.zero, to: tableViews)
let clickedButtonIndexPath = self.tableViews.indexPathForRow(at: touchPoint)
if(clickedButtonIndexPath != nil)
{
NSLog("index path.section ==%ld", Int(clickedButtonIndexPath!.section))
NSLog("index path.row ==%ld", Int(clickedButtonIndexPath!.row))
}
答案 3 :(得分:0)
在不使用.superview
的情况下获取索引路径并对UI进行假设的更直接方法是查看- (myTableViewCell *)cellContainingView:(UIView *)view
{
do {
view = view.superview;
} while (view != nil && ![view isKindOfClass:[myTableViewCell class]]);
return (myTableViewCell *)view;
}
。我认为这在实践中更可靠。
- (IBAction)myButtonPressed:(id)sender
{
myTableViewCell *cell = [self cellContainingView:(UIView *)sender];
NSIndexPath *path = [self.tableView indexPathForCell:cell];
}
然后您可以在按钮操作中执行此操作:
{{1}}