我可以创建一个可以响应一个客户端的简单TCP服务器,但我不知道如何创建一个可以同时处理多个客户端的服务器。我已经提到了像TCP daytime async server这样的例子,但它只是将数据发送到客户端。我需要创建的是只要客户端存在就保持连接。客户端和服务器都将在Json中进行通信。考虑一个案例,客户将提供{"hello":"Client"}
,服务器应回复{"Hello":"Server"}
,并说出另一个{"message":"How are you?"}
及其回复{"response" : "Fine"}
。我需要一次处理多个客户端。我阅读了聊天服务器文档,但很难理解。有人可以使用 Boost.Asio 提供如何启动代码的基本流程吗?感谢。
以下是给出的代码:
#include <ctime>
#include <iostream>
#include <string>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
#include <json/reader.h>
#include <json/writer.h>
Json::Value GetRootFromJson(std::string json)
{
Json::Value root;
Json::Reader reader;
bool success = reader.parse(json, root);
return root;
}
std::string GetJsonFromRoot(Json::Value root)
{
Json::FastWriter writer;
std::string json = writer.write(root);
return json;
}
using boost::asio::ip::tcp;
std::string make_daytime_string()
{
using namespace std; // For time_t, time and ctime;
time_t now = time(0);
return ctime(&now);
}
class tcp_connection
: public boost::enable_shared_from_this<tcp_connection>
{
public:
typedef boost::shared_ptr<tcp_connection> pointer;
static pointer create(boost::asio::io_service& io_service)
{
return pointer(new tcp_connection(io_service));
}
tcp::socket& socket()
{
return socket_;
}
void start()
{
//message_ = make_daytime_string();
//Read from client, make json and send appropriate response
boost::asio::async_read(socket_, boost::asio::buffer(message_),
boost::bind(&tcp_connection::handle_read, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
std::string messageP(message_);
std::cout << messageP << std::endl;
Json::Value root = GetRootFromJson(messageP);
std::string isHello = root["hello"].asString();
std::string isMessage = root["message"].asString();
if(!isHello.empty())
{
std::string messageTemp = "{\"Hello\":\"Server\"}";
boost::asio::async_write(socket_, boost::asio::buffer(messageTemp),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
if(!isMessage.empty())
{
std::string messageTemp = "{\"response\":\"Fine\"}";
boost::asio::async_write(socket_, boost::asio::buffer(messageTemp),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
/*
boost::asio::async_write(socket_, boost::asio::buffer(message_),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
*/
}
private:
tcp_connection(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
void handle_write(const boost::system::error_code& /*error*/,
size_t /*bytes_transferred*/)
{
}
void handle_read(const boost::system::error_code& /*error*/,
size_t /*bytes_transferred*/)
{
std::cout << "Handle Read of connection\n";
}
tcp::socket socket_;
std::string message_;
};
class tcp_server
{
public:
tcp_server(boost::asio::io_service& io_service)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), 1936))
{
start_accept();
}
private:
void start_accept()
{
tcp_connection::pointer new_connection =
tcp_connection::create(acceptor_.get_io_service());
acceptor_.async_accept(new_connection->socket(),
boost::bind(&tcp_server::handle_accept, this, new_connection,
boost::asio::placeholders::error));
}
void handle_accept(tcp_connection::pointer new_connection,
const boost::system::error_code& error)
{
if (!error)
{
std::cout << "A client connected" << std::endl;
new_connection->start();
}
start_accept();
}
tcp::acceptor acceptor_;
};
int main()
{
try
{
boost::asio::io_service io_service;
tcp_server server(io_service);
io_service.run();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
return 0;
}
运行它给了我:
错误2错误C2679:二进制'=':找不到运算符,它采用'const boost :: asio :: const_buffer'类型的右手操作数(或者没有可接受的转换)C:\ boost_1_55_0_dyn \ boost \ asio \ detailconsuming_buffers.hpp 175
编辑:我添加了一个非常简单的客户端代码,它会将"{\"Hello\":\"Client\"}"
发送到服务器并期望输出。但是 sehe 给出的服务器代码无法进入 handle_read
#include <iostream>
#include <boost/array.hpp>
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
int main(int argc, char* argv[])
{
try
{
boost::asio::io_service io_service;
tcp::resolver resolver(io_service);
tcp::resolver::query query("localhost", "1936");
tcp::resolver::iterator endpoint_iterator = resolver.resolve(query);
tcp::socket socket(io_service);
boost::asio::connect(socket, endpoint_iterator);
std::string message = "{\"hello\":\"Client\"}";
std::cout << "Sending the message: " << message << std::endl;
socket.send(boost::asio::buffer(message));
std::cout << "Sent the message: " << message << std::endl;
boost::asio::streambuf buf;
size_t len;
std::string messageReceived;
boost::asio::streambuf::mutable_buffers_type mbuf = buf.prepare(512);
std::cout << "Now receiving message\n";
std::string messageServer;
try
{
boost::asio::streambuf buf;
size_t len;
boost::asio::streambuf::mutable_buffers_type mbuf = buf.prepare(512);
do {
len = socket.receive(mbuf);
std::cout << len << std::endl;
std::string str(boost::asio::buffers_begin(mbuf), boost::asio::buffers_begin(mbuf) + len);
messageServer = messageServer + str;
} while (len>=512);
}
catch (boost::system::system_error err)
{
std::cout << err.code() << " " << err.what();
}
std::cout << messageServer << std::endl;
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
return 0;
}
这是实现服务器的正确方法吗?谢谢。
答案 0 :(得分:3)
如记录所述,
boost::asio::async_read(socket_, boost::asio::buffer(message_),
采用streambuf。
此外,它是一个异步操作,因此在发布读取操作之后,在调用完成处理程序(message_
)之前访问handle_read
会使零有意义回来。
以下至少为我编译:
#include <ctime>
#include <iostream>
#include <string>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
#include <json/reader.h>
#include <json/writer.h>
namespace {
Json::Value to_json(std::string json)
{
Json::Value root;
Json::Reader reader;
/*bool success =*/ reader.parse(json, root);
return root;
}
std::string to_string(Json::Value root) // unused TODO FIXME
{
Json::FastWriter writer;
std::string json = writer.write(root);
return json;
}
}
using boost::asio::ip::tcp;
class tcp_connection : public boost::enable_shared_from_this<tcp_connection>
{
public:
typedef boost::shared_ptr<tcp_connection> pointer;
static pointer create(boost::asio::io_service& io_service)
{
return pointer(new tcp_connection(io_service));
}
tcp::socket& socket()
{
return socket_;
}
void start()
{
//Read from client, make json and send appropriate response
boost::asio::async_read(socket_, message_,
boost::bind(&tcp_connection::handle_read, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
private:
tcp_connection(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
void handle_write(const boost::system::error_code& /*error*/,
size_t /*bytes_transferred*/)
{
}
void handle_read(const boost::system::error_code& error, size_t bytes_transferred)
{
std::cout << "Handle Read of connection\n";
if (error && error != boost::asio::error::eof) {
std::cout << "Error: " << error.message() << "\n";
return;
}
std::string messageP;
{
std::stringstream ss;
ss << &message_;
ss.flush();
messageP = ss.str();
}
std::cout << messageP << std::endl;
Json::Value root = to_json(messageP);
std::string isHello = root["hello"].asString();
std::string isMessage = root["message"].asString();
if(!isHello.empty())
{
std::string messageTemp = "{\"Hello\":\"Server\"}";
boost::asio::async_write(socket_, boost::asio::buffer(messageTemp),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
if(!isMessage.empty())
{
std::string messageTemp = "{\"response\":\"Fine\"}";
boost::asio::async_write(socket_, boost::asio::buffer(messageTemp),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
}
tcp::socket socket_;
boost::asio::streambuf message_;
};
class tcp_server
{
public:
tcp_server(boost::asio::io_service& io_service)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), 1936))
{
start_accept();
}
private:
void start_accept()
{
tcp_connection::pointer new_connection =
tcp_connection::create(acceptor_.get_io_service());
acceptor_.async_accept(new_connection->socket(),
boost::bind(&tcp_server::handle_accept, this, new_connection,
boost::asio::placeholders::error));
}
void handle_accept(tcp_connection::pointer new_connection, const boost::system::error_code& error)
{
if (!error)
{
std::cout << "A client connected" << std::endl;
new_connection->start();
}
start_accept();
}
tcp::acceptor acceptor_;
};
int main()
{
try
{
boost::asio::io_service io_service;
tcp_server server(io_service);
io_service.run();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
}
答案 1 :(得分:0)
您需要的包含。有些可能是不必要的:
boost/asio.hpp
,boost/thread.hpp
,boost/asio/io_service.hpp
boost/asio/spawn.hpp
,boost/asio/write.hpp
,boost/asio/buffer.hpp
boost/asio/ip/tcp.hpp
,iostream
,stdlib.h
,array
,string
vector
,string.h
,stdio.h
,process.h
,iterator
using namespace boost::asio;
using namespace boost::asio::ip;
io_service ioservice;
tcp::endpoint sim_endpoint{ tcp::v4(), 4066 }; //{which connectiontype, portnumber}
tcp::acceptor sim_acceptor{ ioservice, sim_endpoint };
std::vector<tcp::socket> sim_sockets;
static int iErgebnis;
int iSocket = 0;
void do_write(int a) //gets the postion of the socket in the vector
{
int iWSchleife = 1; //to stay connected with putty or something
static char chData[32000];
std::string sBuf = "Received!\r\n";
while (iWSchleife > 0)
{
boost::system::error_code error;
memset(chData, 0, sizeof(chData));
iErgebnis = sim_sockets[a].read_some(boost::asio::buffer(chData), error); //recv wie bei winsock. simulator empfängt
iWSchleife = iErgebnis; //if iErgebnis is bigger then 0 it will stay in the loop. iErgebniss is always >0 when data is received
if (iErgebnis > 0) {
printf("%d Zeichen empf.vom Client : \n%s\n\n", iErgebnis, chData);
write(sim_sockets[a], boost::asio::buffer(sBuf), error);
}
else {
boost::system::error_code ec;
sim_sockets[a].shutdown(boost::asio::ip::tcp::socket::shutdown_send, ec); //close the socket when no data
if (ec)
{
printf("studown error"); // An error occurred.
}
}
}
}
void do_accept(yield_context yield)
{
while (1) //endless loop to accept limitless clients
{
sim_sockets.emplace_back(ioservice); //look to the link below for more info
sim_acceptor.async_accept(sim_sockets.back(), yield); //waits here to accept an client
boost::thread dosome(do_write, iSocket); //when accepts starts the thread do_write and passes the parameter iSocket
iSocket++; //to know the position of the socket in the vector
}
}
int main()
{
sim_acceptor.listen();
spawn(ioservice, do_accept); //here you can learn more about Coroutines https://theboostcpplibraries.com/boost.coroutine
ioservice.run(); //from here you jump to do:accept
getchar();
}