我在我的项目中使用KineticJs。我正在使用鼠标滚轮和按钮实现缩放。对于车轮缩放,缩放应该从鼠标指针发生,该指针工作正常。但是对于按钮缩放,它应该从stage
的中心发生。我这样做:
var width = $(document).width() - 2,
height = $(document).height() - 5;
//... a helper object for zooming
var zoomHelper = {
stage: null,
scale: 1,
zoomFactor: 1.1,
origin: {
x: 0,
y: 0
},
zoom: function (event) {
event.preventDefault();
var delta;
if (navigator.userAgent.toLowerCase().indexOf('firefox') > -1) {
if (event.originalEvent.detail > 0) {
//scroll down
delta = 0.2;
} else {
//scroll up
delta = 0;
}
} else {
if (event.originalEvent.wheelDelta < 0) {
//scroll down
delta = 0.2;
} else {
//scroll up
delta = 0;
}
}
var evt = event.originalEvent,
mx = evt.clientX - zoomHelper.stage.getX(),
my = evt.clientY - zoomHelper.stage.getY(),
zoom = (zoomHelper.zoomFactor - delta),
newscale = zoomHelper.scale * zoom;
zoomHelper.origin.x = mx / zoomHelper.scale + zoomHelper.origin.x - mx / newscale;
zoomHelper.origin.y = my / zoomHelper.scale + zoomHelper.origin.y - my / newscale;
zoomHelper.stage.setOffset({
x: zoomHelper.origin.x,
y: zoomHelper.origin.y
});
zoomHelper.stage.setScale({
x: newscale,
y: newscale
});
zoomHelper.stage.draw();
zoomHelper.scale *= zoom;
}
};
var zoomIn = function (e) {
zoomHelper.scale += .10;
zoomHelper.stage.setScale({
x: zoomHelper.scale,
y: zoomHelper.scale
});
zoomHelper.stage.draw();
};
var zoomOut = function (e) {
zoomHelper.scale -= .10;
zoomHelper.stage.setScale({
x: zoomHelper.scale,
y: zoomHelper.scale
});
zoomHelper.stage.draw();
};
$(function () {
var stage = zoomHelper.stage = new Kinetic.Stage({
container: 'container',
width: width,
height: height,
draggable: true
});
//it shifts the stage
zoomHelper.stage.setOffset({
x: width / 2,
y: height / 2
});
//setting the position back....
zoomHelper.stage.setPosition({
x: width / 2,
y: height / 2
});
var layer = new Kinetic.Layer();
var background = new Kinetic.Rect({
x: 0,
y: 0,
width: width,
height: height,
fill: '#E4E4E4'
});
var box1 = new Kinetic.Circle({
x: 50,
y: 50,
radius: 50,
fill: '#00D200',
stroke: 'black',
strokeWidth: 2,
draggable: true
});
var center = new Kinetic.Circle({
x: width / 2,
y: height / 2,
radius: 5,
fill: '#00D200',
stroke: 'black',
strokeWidth: 2,
draggable: true
});
var box2 = new Kinetic.Circle({
x: 150,
y: 150,
radius: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 2,
draggable: true
});
// add cursor styling
box1.on('mouseover', function () {
document.body.style.cursor = 'pointer';
});
box1.on('mouseout', function () {
document.body.style.cursor = 'default';
});
// add cursor styling
box2.on('mouseover', function () {
document.body.style.cursor = 'pointer';
});
box2.on('mouseout', function () {
document.body.style.cursor = 'default';
});
layer.add(background);
layer.add(box1);
layer.add(box2);
layer.add(center);
stage.add(layer);
$(stage.content).on('wheel DOMMouseScroll', zoomHelper.zoom);
$('#in').on('click', zoomIn);
$('#out').on('click', zoomOut);
});
当我使用stage.setOffset
方法时,舞台会发生变化。我不知道为什么会这样。为了解决这个问题,作为一种解决方法,我设置了它的位置。但是在我第一次做鼠标变焦之后做了这一切,舞台从它的实际位置转移。之后一切正常。我不知道自己错过了什么。我创建了fiddle for this。请帮忙。谢谢