如何通过平移手势旋转SCNSphere / Node

时间:2015-07-21 17:18:29

标签: ios swift scenekit uipangesturerecognizer

因此,对于个人项目,我决定在SceneKit中制作我自己的相机,它基本上复制了默认的相机控件,除非用户放大时,会发出响亮的声音,反之亦然。此外,当用户平移球时,我还希望声音更快。我知道如何编辑声音,但我无法实现平移手势。

这是我的相机代码

let camera = SCNCamera()
         //contructing the camera
            camera.usesOrthographicProjection = true
            camera.orthographicScale = 5
            let cameraNode = SCNNode()
            cameraNode.camera = camera
            cameraNode.position = SCNVector3Make(0, 0, 15)
            scene.rootNode.addChildNode(cameraNode)
              
        //adding a pan recognizer (This doesn’t work)
            var panRecognizer = UIPanGestureRecognizer(target: self, action: "panGesture:")
            sceneView.addGestureRecognizer(panRecognizer)

            //adding a pinch recognizer (This works)
            var pinchRecognizer = UIPinchGestureRecognizer(target: self, action: "pinchGesture:")
            sceneView.addGestureRecognizer(pinchRecognizer)
                    
            sceneView.scene = scene 
            
        }
        
        
        super.viewDidAppear(animated)
        sceneSetup()
    }

然后这是我的平移手势代码,现在不能正常工作。相反,它会以错误的方向旋转。

func panGesture(sender: UIPanGestureRecognizer) {
    //getting the CGpoint at the end of the pan
        let translation = sender.translationInView(sender.view!)
    //creating a new angle in radians from the x value
        var newAngle = (Float)(translation.x)*(Float)(M_PI)/180.0
    //current angle is an instance variable so i am adding the newAngle to the newAngle to it 
        newAngle += currentAngle

        //transforming the sphere node
        geometryNode.transform = SCNMatrix4MakeRotation(newAngle, Float(translation.x), Float(translation.y),Float(0.0))
        
        //getting the end angle of the swipe put into the instance variable
        if(sender.state == UIGestureRecognizerState.Ended) {
            currentAngle = newAngle
        }
        
      }

1 个答案:

答案 0 :(得分:0)

我想通了,它一直在工作,只是照明看起来没什么感动。相反,我需要旋转灯光。