我在sceneKit视图中添加了一个自定义按钮。触摸时,它会播放动画,表示已单击该动画。我面临的问题是用户触摸和动画开始之间的延迟。我的场景有28.1K三角形和84.4K顶点。是那么多,还是我需要以不同的方式实现按钮。场景渲染为60fps。我通过 sceneView.addSubview添加了按钮:感谢您的回答
viewDidLoad(){
// relevant code
starButton = UIButton(type: UIButtonType.Custom)
starButton.frame = CGRectMake(100, 100, 50, 50)
starButton.setImage(UIImage(named: "yellowstar.png"), forState: UIControlState.Normal)
sceneView.addSubview(starButton)
starButton.addTarget(self, action: "starButtonClicked", forControlEvents: UIControlEvents.TouchUpInside)
starButton.adjustsImageWhenHighlighted = false
}
func starButtonClicked(){
animateScaleDown()
}
func animateScaleDown(){
UIView.animateWithDuration(0.1, animations: {
self.starButton.transform = CGAffineTransformMakeScale(0.8, 0.8)
}, completion: { _ in
self.wait()
})
}
func wait(){
UIView.animateWithDuration(0.2, animations: {}, completion: { _ in
UIView.animateWithDuration(0.2, animations: {
self.starButton.transform = CGAffineTransformMakeScale(1, 1)
})
})
}
答案 0 :(得分:6)
好的,我解决了。有问题的代码是
starButton.addTarget(self, action: "starButtonClicked", forControlEvents: UIControlEvents.TouchUpInside)
UIControlEvent.TouchUpInside 给出了滞后的错觉。将其更改为 .TouchDown 要好得多。
答案 1 :(得分:0)
对于Swift 5
var starButton = UIButton()
func a () {
starButton = UIButton(type: UIButton.ButtonType.custom)
starButton.frame = CGRect(x: 100, y: 100, width: 50, height: 50)
starButton.backgroundColor = .blue
SpielFenster.addSubview(starButton)
starButton.addTarget(self, action: #selector(starButtonClicked), for: UIControl.Event.touchDown)
starButton.adjustsImageWhenHighlighted = false
}
@objc func starButtonClicked(){
animateScaleDown()
}
func animateScaleDown(){
UIView.animate(withDuration: 0.1, animations: {
self.starButton.transform = CGAffineTransform(scaleX: 0.8, y: 0.8)
}, completion: { _ in
self.wait()
})
}
func wait(){
UIView.animate(withDuration: 0.2, animations: {}, completion: { _ in
UIView.animate(withDuration: 0.2, animations: {
self.starButton.transform = CGAffineTransform(scaleX: 1, y: 1)
})
})
}