我正在尝试编写一个应用程序,将Kinect for Windows v2的深度和颜色流保存为图像文件(如png或jpg)。所以,我使用了Kinect SDK v2示例(因为我之前没有C#或Kinect API的经验)。我修改了ColorBasics-WPF示例代码以实现我的目标。以下是仅将颜色流转换为png文件的代码(我修改的唯一部分是Reader_ColorFrameArrived
函数):
//------------------------------------------------------------------------------
// <copyright file="MainWindow.xaml.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace Microsoft.Samples.Kinect.ColorBasics
{
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Microsoft.Kinect;
using System.Collections.Generic;
/// <summary>
/// Interaction logic for MainWindow
/// </summary>
public partial class MainWindow : Window, INotifyPropertyChanged
{
static int count = 0;
/// <summary>
/// Active Kinect sensor
/// </summary>
private KinectSensor kinectSensor = null;
/// <summary>
/// Reader for color frames
/// </summary>
private ColorFrameReader colorFrameReader = null;
/// <summary>
/// Bitmap to display
/// </summary>
private WriteableBitmap colorBitmap = null;
/// <summary>
/// Current status text to display
/// </summary>
private string statusText = null;
/// <summary>
/// Initializes a new instance of the MainWindow class.
/// </summary>
public MainWindow()
{
// get the kinectSensor object
this.kinectSensor = KinectSensor.GetDefault();
// open the reader for the color frames
this.colorFrameReader = this.kinectSensor.ColorFrameSource.OpenReader();
// wire handler for frame arrival
this.colorFrameReader.FrameArrived += this.Reader_ColorFrameArrived;
// create the colorFrameDescription from the ColorFrameSource using Bgra format
FrameDescription colorFrameDescription = this.kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra);
// create the bitmap to display
this.colorBitmap = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96.0, 96.0, PixelFormats.Bgr32, null);
// set IsAvailableChanged event notifier
this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;
// open the sensor
this.kinectSensor.Open();
// set the status text
this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText
: Properties.Resources.NoSensorStatusText;
// use the window object as the view model in this simple example
this.DataContext = this;
// initialize the components (controls) of the window
this.InitializeComponent();
}
/// <summary>
/// INotifyPropertyChangedPropertyChanged event to allow window controls to bind to changeable data
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Gets the bitmap to display
/// </summary>
public ImageSource ImageSource
{
get
{
return this.colorBitmap;
}
}
/// <summary>
/// Gets or sets the current status text to display
/// </summary>
public string StatusText
{
get
{
return this.statusText;
}
set
{
if (this.statusText != value)
{
this.statusText = value;
// notify any bound elements that the text has changed
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs("StatusText"));
}
}
}
}
/// <summary>
/// Execute shutdown tasks
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void MainWindow_Closing(object sender, CancelEventArgs e)
{
if (this.colorFrameReader != null)
{
// ColorFrameReder is IDisposable
this.colorFrameReader.Dispose();
this.colorFrameReader = null;
}
if (this.kinectSensor != null)
{
this.kinectSensor.Close();
this.kinectSensor = null;
}
}
/// <summary>
/// Handles the user clicking on the screenshot button
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void ScreenshotButton_Click(object sender, RoutedEventArgs e)
{
if (this.colorBitmap != null)
{
// create a png bitmap encoder which knows how to save a .png file
BitmapEncoder encoder = new PngBitmapEncoder();
// create frame from the writable bitmap and add to encoder
encoder.Frames.Add(BitmapFrame.Create(this.colorBitmap));
//bitmaps.Add(BitmapFrame.Create(this.colorBitmap.Clone()));
string time = count.ToString();
//string time = System.DateTime.Now.ToString("hh'-'mm'-'ss", CultureInfo.CurrentUICulture.DateTimeFormat);
string myPhotos = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures);
string path = Path.Combine(myPhotos, "KinectScreenshot-Color-" + time + ".png");
count++;
// write the new file to disk
try
{
// FileStream is IDisposable
using (FileStream fs = new FileStream(path, FileMode.Create))
{
encoder.Save(fs);
}
this.StatusText = string.Format(Properties.Resources.SavedScreenshotStatusTextFormat, path);
}
catch (IOException)
{
this.StatusText = string.Format(Properties.Resources.FailedScreenshotStatusTextFormat, path);
}
}
}
/// <summary>
/// Handles the color frame data arriving from the sensor
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Reader_ColorFrameArrived(object sender, ColorFrameArrivedEventArgs e)
{
// ColorFrame is IDisposable
using (ColorFrame colorFrame = e.FrameReference.AcquireFrame())
{
if (colorFrame != null)
{
FrameDescription colorFrameDescription = colorFrame.FrameDescription;
using (KinectBuffer colorBuffer = colorFrame.LockRawImageBuffer())
{
this.colorBitmap.Lock();
// verify data and write the new color frame data to the display bitmap
if ((colorFrameDescription.Width == this.colorBitmap.PixelWidth) && (colorFrameDescription.Height == this.colorBitmap.PixelHeight))
{
colorFrame.CopyConvertedFrameDataToIntPtr(
this.colorBitmap.BackBuffer,
(uint)(colorFrameDescription.Width * colorFrameDescription.Height * 4),
ColorImageFormat.Bgra);
this.colorBitmap.AddDirtyRect(new Int32Rect(0, 0, this.colorBitmap.PixelWidth, this.colorBitmap.PixelHeight));
}
this.colorBitmap.Unlock();
}
}
// my modification : save current frame as png file.
if (this.colorBitmap != null)
{
// create a png bitmap encoder which knows how to save a .png file
BitmapEncoder encoder = new PngBitmapEncoder();
// create frame from the writable bitmap and add to encoder
encoder.Frames.Add(BitmapFrame.Create(this.colorBitmap));
string time = count.ToString();
//string time = System.DateTime.Now.ToString("hh'-'mm'-'ss", CultureInfo.CurrentUICulture.DateTimeFormat);
string myPhotos = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures);
string path = Path.Combine(myPhotos, "KinectScreenshot-Color-" + time + ".png");
count++;
// write the new file to disk
try
{
// FileStream is IDisposable
using (FileStream fs = new FileStream(path, FileMode.Create))
{
encoder.Save(fs);
}
this.StatusText = string.Format(Properties.Resources.SavedScreenshotStatusTextFormat, path);
}
catch (IOException)
{
this.StatusText = string.Format(Properties.Resources.FailedScreenshotStatusTextFormat, path);
}
}
}
}
/// <summary>
/// Handles the event which the sensor becomes unavailable (E.g. paused, closed, unplugged).
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Sensor_IsAvailableChanged(object sender, IsAvailableChangedEventArgs e)
{
// on failure, set the status text
this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText
: Properties.Resources.SensorNotAvailableStatusText;
}
}
}
这段代码的问题在于它在录制时间内生成200个png文件,但是从第90帧开始到结束,所有帧都是相同的(它一旦我运行它就会开始录制它每当我关闭它就会停止。)
1)你能帮助我理解为什么会这样吗?为什么它不记录其余的帧并一次又一次地重复一次?
2)您是否有任何建议或指针可以使用Kinect for Windows v2以高效的方式同时将深度和色彩流同时记录为图像文件并具有良好的帧速率(比如20-30 fps)?
答案 0 :(得分:1)
使用相同的fps同时写入颜色和深度流而不丢失帧有点棘手。为了检查相同帧的问题,我建议您尝试将颜色和深度图像写入单独的缓冲区(您也可以将其帧时间戳保留在缓冲区中),并在录制结束后将它们写入磁盘。我会给你一个例子,你可以把它调整到你的问题。
将颜色框保存到缓冲区:
private void myKinectSensor_ColorFrameReady(object sender, ColorImageFrameReadyEventArgs e)
{
using (ColorImageFrame color = e.OpenColorImageFrame())
{
if (color != null)
{
colorbits = new byte[color.PixelDataLength];
color.CopyPixelDataTo(colorbits);
image1.Source = BitmapSource.Create(color.Width, color.Height, 96, 96, PixelFormats.Bgr32, null, colorbits, color.Width * color.BytesPerPixel);
if (StartSavingFrames)
{
SaveColorTimestamps.AddLast(DateTime.Now.ToString("hhmmssfff"));
SaveColorFrames.AddLast(colorbits);
}
}
}
}
将深度帧保存到另一个缓冲区:
private void myKinectSensor_DepthFrameReady(object sender, DepthImageFrameReadyEventArgs e)
{
using (DepthImageFrame depth = e.OpenDepthImageFrame())
{
depthPixels = new DepthImagePixel[myKinectSensor.DepthStream.FramePixelDataLength];
if (depth != null)
{
frame = new short[depth.PixelDataLength];
depth.CopyPixelDataTo(frame);
for (int i = 0; i < frame.Length; i++)
{
frame[i] = (short)(((ushort)frame[i]) >> 3);
}
image3.Source = BitmapSource.Create(depth.Width, depth.Height, 96, 96, PixelFormats.Gray16, null, frame, depth.Width * depth.BytesPerPixel);
if (StartSavingFrames)
{
SaveDepthTimestamps.AddLast(DateTime.Now.ToString("hhmmssfff"));
SaveDepthFrames.AddLast(frame);
}
}
}
}
最后,在每个缓冲区中循环并将帧写入磁盘:
e = SaveColorTimestamps.GetEnumerator();
foreach (byte[] node in SaveColorFrames)
{
e.MoveNext();
PngBitmapEncoder enc = new PngBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(BitmapSource.Create(640, 480, 96, 96, PixelFormats.Bgr32, null, node, 640*4)));
string temppath = System.IO.Path.Combine(@"../output/kinect1/color/", e.Current + ".png");
using (FileStream fs = new FileStream(temppath, FileMode.Create))
{
enc.Save(fs);
fs.Close();
}
}
SaveColorTimestamps.Clear();
SaveColorFrames.Clear();
e.Dispose();
e = SaveDepthTimestamps.GetEnumerator();
foreach (short[] node in SaveDepthFrames)
{
e.MoveNext();
PngBitmapEncoder enc = new PngBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(BitmapSource.Create(640, 480, 96, 96, PixelFormats.Gray16, null, node, 640 * 2)));
string temppath = System.IO.Path.Combine(@"../output/kinect1/depth/", e.Current + ".png");
using (FileStream fs = new FileStream(temppath, FileMode.Create))
{
enc.Save(fs);
fs.Close();
}
}
这是不最佳方式,但它可以帮助您了解帧写入的工作方式,并且您不会有任何丢帧。