我有以下WebJob:
static void Main(string[] args)
{
Bootstrap(); //IoC container config
System.Diagnostics.Trace.TraceInformation("Entering the main loop");
while (true)
{
OrdersFetcher.DoWork();
}
}
public static class OrdersFetcher
{
const int MINIMUM_NUMBER_OF_SECONDS_BETWEEN_FETCHES = 10;
static DateTime _lastFetchDate = DateTime.UtcNow.AddSeconds(int.MinValue);
static bool _currentlyRunning = false;
public static void DoWork()
{
if (DateTime.UtcNow - _lastFetchDate < TimeSpan.FromSeconds(MINIMUM_NUMBER_OF_SECONDS_BETWEEN_FETCHES))
return;
if (_currentlyRunning)
return;
_currentlyRunning = true;
_lastFetchDate = DateTime.UtcNow;
Task.Factory.StartNew(() => { FetchOrders(); }).ContinueWith((task) =>
{
_currentlyRunning = false; Console.WriteLine("**** Orders Fetching Ended ****");
});
}
private static FetchOrders()
{
var db = Program.container.Resolve<MyDbContext>();
//Fetch from third party and add changes to DbContext
db.SaveChanges();
db.Dispose();
}
}
WebJob配置为Singleton。
我使用Unity,我的LifetimeManager用于DbContext是PerThreadLifetimeManager。对于所有其他类型(不需要任何类型处理的简单类),每次都会创建一个新实例。
我只是检查并且内存消耗是可以的,但CPU使用率是100%。为什么这样,我该如何解决?
答案 0 :(得分:5)
尝试:
if (DateTime.UtcNow - _lastFetchDate < TimeSpan.FromSeconds(MINIMUM_NUMBER_OF_SECONDS_BETWEEN_FETCHES))
Thread.Sleep((long)DateTime.UtcNow.Substract(_lastFetchDate). TotalMilliseconds);
而不是:
if (DateTime.UtcNow - _lastFetchDate < TimeSpan.FromSeconds(MINIMUM_NUMBER_OF_SECONDS_BETWEEN_FETCHES))
return;
这样你的线程就会让CPU做其他事情而不是立即重试。
答案 1 :(得分:1)
您需要在重复呼叫之间休眠。