如何将控件放在HTML5画布中?

时间:2015-07-07 13:28:32

标签: javascript html5 canvas

我要求在画布绘图中输入控件/下拉列表。这就像我想从画布中获取用户的一些输入。在我的画布上有一些盒子,每个盒子可以拖放,一旦它在某个地方掉落然后我们的用户我修改它们(通过输入或从下拉列表中选择它来提供一些输入)。到目前为止,我能够绘制盒子并使可拖动和可拖动,这里是相同的JS小提琴 -

http://jsfiddle.net/akki166786/wa52f9pm/

    <script type="text/javascript">
            window.onload = function(){
                draw();
            }
        </script>
    <body style="margin: 0;padding:0;clear:both; cursor: pointer">
        <canvas id="canvas" tabindex="1" style="float:left" ></canvas>
        <div id="plainEnglish" tabindex="2" style="float: left;"></div>
    </body>

<script>
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");

c.width = 600;
c.height = 300;

//My mouse coordinates
var x,y;
c.addEventListener("mousedown",down);
c.addEventListener("mousemove",move);
c.addEventListener("mouseup",up);

var r = 0;

function counter() {
 r++;
 console.log(r);
}

//I'll save my boxes in this array
var myBoxes = new Array();

// Those boxes which I have moved to droppable area of the canvas.
var myDroppedBoxes = new Array();

//This function describes what a box is.
//Each created box gets its own values
function box(x,y,w,h,rgb,text) {
    this.x = x,
    this.y = y;
    this.xS = x; //saving x
    this.yS = y; //saving y
    this.w = w;
    this.h = h;
    this.rgb = rgb;
    this.text = text;

    //to determine if the box is being draged
    this.draging = false;
    this.isBeingDragged = false;
}

//Let's make some boxes!!
myBoxes[0] = new box(20,20,75,20,"#6AA121","First");
myBoxes[1] = new box(20,50,75,20,"#6AA121", "Second");
myBoxes[2] = new box(20,80,75,20,"#6AA121","third");

//here we draw everything
function draw() {
    ctx.clearRect(0,0,c.width,c.height);
    //Dropable area
    ctx.fillStyle="red";
    ctx.fillRect(c.width/2,0,c.width,c.height);

    //Boxes!
    for (var i = 0; i<myBoxes.length; i++) {
        var b = myBoxes[i];
        if (b.draging) { //box on the move
            //Also draw it on the original spot
            ctx.fillStyle=b.rgb; 
            ctx.fillRect(b.xS,b.yS,b.w,b.h);
            ctx.strokeRect(b.xS,b.yS,b.w,b.h);
            ctx.font = "14px Arial";
            ctx.strokeText(b.text, b.xS + 5 , b.yS + 15);
        }

        ctx.fillStyle=b.rgb;
        ctx.fillRect(b.x,b.y,b.w,b.h);
        ctx.strokeRect(b.x,b.y,b.w,b.h);
        ctx.font = "14px Arial";
        ctx.strokeText(b.text, b.x + 5 , b.y + 15);
    }

    for(var i = 0; i< myDroppedBoxes.length; i++) {
        var b = myDroppedBoxes[i];
        ctx.fillStyle=b.rgb;
        ctx.fillRect(b.x,b.y,b.w,b.h);
        ctx.strokeRect(b.x,b.y,b.w,b.h);
        ctx.font = "14px Arial";
        ctx.strokeText(b.text, b.x + 5 , b.y + 15);
    }


}


function down(event) {
    event = event || window.event;
    x = event.pageX - c.offsetLeft,
    y = event.pageY - c.offsetTop;

    for (var i = 0; i<myBoxes.length; i++) {
        var b = myBoxes[i];
        if (x>b.xS && x<b.xS+b.w && y>b.yS && y<b.yS+b.h) {
            myBoxes[i].draging = true;
            myBoxes[i].isBeingDragged = true;
        }

    }

    for (var i = 0; i<myDroppedBoxes.length; i++) {
        var b = myDroppedBoxes[i];
        if (x>b.x && x<b.x + b.w && y>b.y && y<b.y + b.h) {
            b.draging = true;
            b.isBeingDragged = true;
        }

    }
    draw();
}

function move(event) {
    event = event || window.event;
    x = event.pageX - c.offsetLeft,
    y = event.pageY - c.offsetTop;

    for (var i = 0; i<myBoxes.length; i++) {
        var b = myBoxes[i];
        if (b.draging && b.isBeingDragged) {
            myBoxes[i].x = x;
            myBoxes[i].y = y;

            if (b.x>c.width/2) {
            var length = myDroppedBoxes.length ;
                myDroppedBoxes[length] = new box(x,y,b.w,b.h,b.rgb,b.text);
                myDroppedBoxes[length].draging = true;
                myDroppedBoxes[length].isBeingDragged = true;
                b.x = b.xS;
                b.y = b.yS;
                b.isBeingDragged = false;
            }
        }
    }

    for (var i = 0; i<myDroppedBoxes.length; i++) {
        var b = myDroppedBoxes[i];
        if (b.draging && b.isBeingDragged) {
            b.x = x;
            b.y = y;
        }
    }
    draw();
}
function up(event) {
    event = event || window.event;
    x = event.pageX - c.offsetLeft,
    y = event.pageY - c.offsetTop;

    for (var i = 0; i< myBoxes.length; i++) {
        var b = myBoxes[i];
        if (b.draging && b.isBeingDragged) {
            //Let's see if the rectangle is inside the dropable area
            if (b.x < c.width/2) {
                myBoxes[i].x = b.xS;
                myBoxes[i].y = b.yS;
                myBoxes[i].draging = false;
                b.isBeingDragged = false;
            }

        }
    }

    for (var i = 0; i< myDroppedBoxes.length; i++) {
        var b = myDroppedBoxes[i];
        if ( b.isBeingDragged) {
            //Let's see if the rectangle is inside the dropable area
            if (b.x>c.width/2) {
                b.x = x;
                b.y = y;
                clubLegos(b);
                plainTextMaker();
                b.isBeingDragged = false;
            }
            else {
                //No it's not, sending it back to its original spot   
               myDroppedBoxes.splice(i,1);
            }

        }

    }
    draw();
}

function clubLegos(b) {
    // this loop is for checking that the box is lying near to which other box.
    for(var j = 0; j < myDroppedBoxes.length; j++) {  
        var z =  myDroppedBoxes[j];
        if(!z.isBeingDragged) {
                if(((x > z.x) && (x < (z.x + z.w))) && ((y > (z.y - 15)) && (y < (z.y + z.h + 10)))) {
                    b.x = z.x;
                    if( (y - z.y) >= 0) {
                        b.y = (z.y + z.h);
                        console.log("inside if " + y + " " + z.y);
                    }
                    else {
                    console.log("inside else " +  y + " " + z.y);
                        b.y = (z.y - z.h);
                    }


                }
        }
    }
}

function plainTextMaker() {
    plainEnglishDiv =  document.getElementById("plainEnglish");
    plainEnglishDiv.innerHTML = "<h3>Here I am generating some plain text based on each drag and drop</h3>";
}

</script>
</html>

目前有三个可拖动的盒子,我想把控件放在里面。当它们被丢弃到某处时,那些输入控件也应该在那个框内。

我不知道如何将控件放在画布中,我知道DOM元素不能进入画布。所以我必须通过绘制它们来创建输入控件或下拉列表的一瞥,但是如何?

提前致谢。

1 个答案:

答案 0 :(得分:1)

简单地说画布是一个可编辑的图像,你可以自己创建一切。但这需要为每个元素编写所有动画。就像当您单击其中一个输入框(与拖动相同)时,一条线开始闪烁,表示您可以键入,此行应在您键入/删除时重新定位。如果你想要下拉,你应该编写崩溃/打开功能,蓝色选择值等...

因此,如果你的元素有点类似于基本的表单元素,那么我会选择更具DOM的解决方案。例如,彼此相邻的2个div,1个空,1个填充表单元素。当用户将元素拖动到空div时,您可以使用javascript将副本添加到其DOM中。 (如果你把div放在当前画布上,你可以重复使用很多代码)