我正在尝试与一个在新闻空间时张嘴的家伙制作一个有趣的节目。问题是他只打开它0.1秒然后再次关闭。我想做到这样,每当我占据空间时,嘴巴就会张开。
代码:
import pygame
pygame.init()
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Open The Mouth")
clock = pygame.time.Clock()
faceImg = pygame.image.load("face_shut.png")
faceOpenImg = pygame.image.load("face_open.png")
def face(x,y):
gameDisplay.blit(faceImg,(face_x,face_y))
def faceOpen(x,y):
gameDisplay.blit(faceOpenImg,(faceOpen_x,faceOpen_y))
faceOpen_x = (1)
faceOpen_y = (1)
face_x = (1)
face_y = (1)
programRunning = True
while programRunning:
for event in pygame.event.get():
if event.type == pygame.QUIT:
programRunning = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
faceOpen(faceOpen_x,faceOpen_y)
pygame.display.update()
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
face(face_x,face_y)
pygame.display.update()
face(face_x,face_y)
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()
答案 0 :(得分:1)
问题似乎在这里:
while programRunning:
for event in pygame.event.get():
if event.type == pygame.QUIT:
programRunning = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
faceOpen(faceOpen_x,faceOpen_y)
pygame.display.update()
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
face(face_x,face_y)
pygame.display.update()
# Here, always drawn closed at the end of the while
face(face_x,face_y)
pygame.display.update()
clock.tick(60)
无论在什么时候设置了什么,你都会在最后关闭脸部。
相反如何:
# Drawn before the loop starts
face(face_x,face_y)
pygame.display.update()
while programRunning:
for event in pygame.event.get():
event_occurred = True
if event.type == pygame.QUIT:
programRunning = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
faceOpen(faceOpen_x,faceOpen_y)
pygame.display.update()
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
face(face_x,face_y)
pygame.display.update()
clock.tick(60)