我正在学习Javascript和Canvas。在这种情况下请帮助我。我想用几个冒号画一行图像,最后一个总是覆盖前一个。
以下是示例:
function main(){
contains Canvas creating
canvas = document.createElement('canvas');
canvas.width = WIDTH;
canvas.height = HEIGHT;
ctx = canvas.getContext('2d');
document.body.appendChild(canvas);
and init();
}
// Row是我的构造函数,带有坐标和drawImage方法。 DrawImage接受图像数组;
function Row(x,y){
var _this = this;
_this.x = x;
_this.y = y;
this.drawImage = function(img2){
img.onload = function(){
for(var i = 0; i < img2.length; i+=1){
ctx.drawImage(img2[i], _this.x, this.y + i * canvas.height / 4, canvas.width / 5, canvas.height / 4);
console.log(_this.x);
};
};
};
};
//例如,我创建两行并设置不同的坐标。如果帆布,我希望他们在不同的方面; var first = new Row(0,0); var second = new Row(350,0);
function init(){
loadImage(imgArray);
// IMG is the arrays with images links
// New instances takes the different coordinates, but the last is overwriting the previous. Why?
first.drawImage(IMG);
second.drawImage(IMG);
};
答案 0 :(得分:2)
当您致电first.drawImage
时,会设置img.onload
处理程序。当您调用second.drawImage
时,这会覆盖img.onload
处理程序。请尝试使用img.addEventListener('load', ...)
,以便调用两个回调。