我正在尝试将Google Play服务应用到我的游戏中,但是当重新启动该级别时,它会启动Google Play服务登录屏幕。
并进入控制台:Instance was not initialized, using default configuration.
这是整个日志
[Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: Activating PlayGamesPlatform.
UnityEngine.Debug:Log(Object)
GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.PlayGamesPlatform:Activate() (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:228)
GooglePlayServices:Awake() (at Assets/Scripts/GooglePlayServices.cs:13)
[Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: Instance was not initialized, using default configuration.
UnityEngine.Debug:Log(Object)
GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.PlayGamesPlatform:get_Instance() (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:94)
GooglePlayGames.PlayGamesPlatform:Activate() (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:229)
GooglePlayServices:Awake() (at Assets/Scripts/GooglePlayServices.cs:13)
[Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
UnityEngine.Debug:Log(Object)
GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.PlayGamesPlatform:Activate() (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:230)
GooglePlayServices:Awake() (at Assets/Scripts/GooglePlayServices.cs:13)
[Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: Creating platform-specific Play Games client.
UnityEngine.Debug:Log(Object)
GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.PlayGamesPlatform:Authenticate(Action
1,布尔值)(在Assets / GooglePlayGames / ISocialPlatform / PlayGamesPlatform.cs:296)
GooglePlayGames.PlayGamesPlatform:验证(操作1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:271)
GooglePlayGames.PlayGamesLocalUser:Authenticate(Action
1)(在Assets / GooglePlayGames / ISocialPlatform / PlayGamesLocalUser.cs:44)
GooglePlayServices:Start()(在Assets / Scripts / GooglePlayServices.cs:19)
[Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG:使用DummyClient在编辑器中创建IPlayGamesClient。
UnityEngine.Debug:日志(对象)
GooglePlayGames.OurUtils.Logger:d(字符串)(在Assets / GooglePlayGames / OurUtils / Logger.cs:58)
GooglePlayGames.PlayGamesClientFactory:GetPlatformPlayGamesClient(PlayGamesClientConfiguration)(在Assets / GooglePlayGames / Platforms / PlayGamesClientFactory.cs:30)
GooglePlayGames.PlayGamesPlatform:Authenticate(Action 1, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:297) [Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: Received method call on DummyClient - using stub implementation.
UnityEngine.Debug:Log(Object)
GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.BasicApi.DummyClient:LogUsage() (at Assets/GooglePlayGames/BasicApi/DummyClient.cs:185)
GooglePlayGames.BasicApi.DummyClient:Authenticate(Action
1,Boolean)(在Assets / GooglePlayGames / BasicApi / DummyClient.cs:28)
GooglePlayGames.PlayGamesPlatform:验证(操作1, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:301)
GooglePlayGames.PlayGamesPlatform:Authenticate(Action
1)(在Assets / GooglePlayGames / ISocialPlatform / PlayGamesPlatform.cs:271)
GooglePlayGames.PlayGamesLocalUser:身份验证(动作1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesLocalUser.cs:44)
GooglePlayServices:Start() (at Assets/Scripts/GooglePlayServices.cs:19)