Unity3D中的GooglePlayServices

时间:2015-06-27 16:51:31

标签: unity3d google-play-services

我正在尝试将Google Play服务应用到我的游戏中,但是当重新启动该级别时,它会启动Google Play服务登录屏幕。 并进入控制台:Instance was not initialized, using default configuration.

这是整个日志     [Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: Activating PlayGamesPlatform. UnityEngine.Debug:Log(Object) GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58) GooglePlayGames.PlayGamesPlatform:Activate() (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:228) GooglePlayServices:Awake() (at Assets/Scripts/GooglePlayServices.cs:13) [Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: Instance was not initialized, using default configuration. UnityEngine.Debug:Log(Object) GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58) GooglePlayGames.PlayGamesPlatform:get_Instance() (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:94) GooglePlayGames.PlayGamesPlatform:Activate() (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:229) GooglePlayServices:Awake() (at Assets/Scripts/GooglePlayServices.cs:13) [Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform UnityEngine.Debug:Log(Object) GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58) GooglePlayGames.PlayGamesPlatform:Activate() (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:230) GooglePlayServices:Awake() (at Assets/Scripts/GooglePlayServices.cs:13) [Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: Creating platform-specific Play Games client. UnityEngine.Debug:Log(Object) GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58) GooglePlayGames.PlayGamesPlatform:Authenticate(Action 1,布尔值)(在Assets / GooglePlayGames / ISocialPlatform / PlayGamesPlatform.cs:296) GooglePlayGames.PlayGamesPlatform:验证(操作1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:271) GooglePlayGames.PlayGamesLocalUser:Authenticate(Action 1)(在Assets / GooglePlayGames / ISocialPlatform / PlayGamesLocalUser.cs:44) GooglePlayServices:Start()(在Assets / Scripts / GooglePlayServices.cs:19) [Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG:使用DummyClient在编辑器中创建IPlayGamesClient。 UnityEngine.Debug:日志(对象) GooglePlayGames.OurUtils.Logger:d(字符串)(在Assets / GooglePlayGames / OurUtils / Logger.cs:58) GooglePlayGames.PlayGamesClientFactory:GetPlatformPlayGamesClient(PlayGamesClientConfiguration)(在Assets / GooglePlayGames / Platforms / PlayGamesClientFactory.cs:30) GooglePlayGames.PlayGamesPlatform:Authenticate(Action 1, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:297) [Play Games Plugin DLL] 06/28/15 7:46:20 +03:00 DEBUG: Received method call on DummyClient - using stub implementation. UnityEngine.Debug:Log(Object) GooglePlayGames.OurUtils.Logger:d(String) (at Assets/GooglePlayGames/OurUtils/Logger.cs:58) GooglePlayGames.BasicApi.DummyClient:LogUsage() (at Assets/GooglePlayGames/BasicApi/DummyClient.cs:185) GooglePlayGames.BasicApi.DummyClient:Authenticate(Action 1,Boolean)(在Assets / GooglePlayGames / BasicApi / DummyClient.cs:28) GooglePlayGames.PlayGamesPlatform:验证(操作1, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:301) GooglePlayGames.PlayGamesPlatform:Authenticate(Action 1)(在Assets / GooglePlayGames / ISocialPlatform / PlayGamesPlatform.cs:271) GooglePlayGames.PlayGamesLocalUser:身份验证(动作1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesLocalUser.cs:44) GooglePlayServices:Start() (at Assets/Scripts/GooglePlayServices.cs:19)

0 个答案:

没有答案