我想在程序加载时安装特定字体,并在渲染程序文本时使用该字体。如何在WinCE 6上以编程方式从.NET CF安装字体。
答案 0 :(得分:2)
This blog entry显示了如何使用本机代码枚举和添加Windows CE中的字体。对于托管代码,这将起作用:
internal class FontHelper
{
private delegate int EnumFontFamProc(IntPtr lpelf, IntPtr lpntm, uint FontType, IntPtr lParam);
private List<string> m_fonts = new List<string>();
public FontHelper()
{
RefreshFontList();
}
public void RefreshFontList()
{
m_fonts.Clear();
var dc = GetDC(IntPtr.Zero);
var d = new EnumFontFamProc(EnumFontCallback);
var ptr = Marshal.GetFunctionPointerForDelegate(d);
EnumFontFamilies(dc, null, ptr, IntPtr.Zero);
}
public string[] SupportedFonts
{
get { return m_fonts.ToArray(); }
}
private const int SIZEOF_LOGFONT = 92;
private const int LOGFONT = 28;
private const int LF_FACESIZE = 32;
private const int LF_FULLFACESIZE = 64;
[DllImport("coredll", SetLastError = true)]
private static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("coredll", SetLastError = true)]
private static extern int EnumFontFamilies(IntPtr hdc, string lpszFamily, IntPtr lpEnumFontFamProc, IntPtr lParam);
private int EnumFontCallback(IntPtr lpelf, IntPtr lpntm, uint FontType, IntPtr lParam)
{
var data = new byte[SIZEOF_LOGFONT + LF_FACESIZE + LF_FULLFACESIZE];
Marshal.Copy(lpelf, data, 0, data.Length);
var fontName = Encoding.Unicode.GetString(data, SIZEOF_LOGFONT, LF_FULLFACESIZE).TrimEnd('\0');
Debug.WriteLine(fontName);
m_fonts.Add(fontName);
return 1;
}
}
答案 1 :(得分:0)
将字体* .ttf文件复制到Windows \ Fonts文件夹,可能需要重新启动设备。
答案 2 :(得分:0)