我想模仿http://threejs.org/examples/canvas_geometry_cube.html 通过使用带有纹理映射的3d.obj文件。
但是我一直收到以下错误加上轮换完全关闭。
Uncaught TypeError:无法读取未定义
的属性'rotation'答案 0 :(得分:0)
如果为group
分配值,则尚未执行加载代码,obj
没有值。在加载函数中移动这10行代码。
答案 1 :(得分:0)
我已经完成了,如果有人需要知道你需要应用矩阵轮换。
以下是一个例子。
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
//plane.rotation.y = group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
var rotation = new THREE.Matrix4().makeRotationY(Math.PI/2);
var translation = new THREE.Matrix4().makeTranslation(0, 0, 0);
rotation = group.rotation.y += (targetRotation - group.rotation.y);
var transformation = new THREE.Matrix4().makeTranslation(0, 0, 0).makeRotationY(rotation * 0.01 * 0.3) ;
group.applyMatrix(transformation);
renderer.render( scene, camera );
}