html5 canvas with image:保存原始imagesize

时间:2015-06-09 10:00:18

标签: javascript html css html5 canvas

我需要提取原始图像大小的画布,但画布必须始终具有相同的宽度和高度,如果图像宽高比不同,则必须在画布中居中。我的意思是我将通过架构解释:

enter image description here

enter image description here

灰色 - 所有画布区域,在它上面(内部) - 图像

在这里你可以预览它:

http://plnkr.co/edit/IBE35kJqNM3tSI8J3BqL?p=preview

$(function() {
  var canvas = document.getElementById("canvas");
  var ctx = canvas.getContext("2d");
  var cw = canvas.width;
  var ch = canvas.height;

  var img = new Image();
  img.onload = start;
  img.setAttribute('crossOrigin', 'anonymous');
  img.src = "https://dl.dropboxusercontent.com/u/59666091/Audi-RS7-Sportback-1.jpg";

  function start() {

    var MAX_WIDTH = 400;
    var MAX_HEIGHT = 310;
    var iw = img.width;
    var ih = img.height;

    var scale = Math.min((MAX_WIDTH / iw), (MAX_HEIGHT / ih));
    var sw = iw * scale;
    var sh = ih * scale;

    ctx.drawImage(img,
      0, 0, iw, ih, (canvas.width - sw) / 2, (canvas.height - sh) / 2, iw * scale, ih * scale
    );

    console.log(canvas.toDataURL('image/jpeg', 100));
  }

});

并且一切正常,除了一件事:当我执行canvas.toDataURL('image/jpeg', 100)时,我只得到400 * 310px图像,但我需要原始尺寸(远大于400 * 310px)基于画布的数据图像,背景边框(在架构上为灰色等)。

这是真的吗?以及如何在不失去任何当前功能的情况下?

1 个答案:

答案 0 :(得分:0)

您需要在画布最大宽度和高度

上更改画布宽度,高度和绘图

http://plnkr.co/edit/hycPgkjbT5YCzZPN3Rrm?p=preview

$(function() {
  var canvas = document.getElementById("canvas");
  var ctx = canvas.getContext("2d");
  var cw = canvas.width;
  var ch = canvas.height;

  var img = new Image();
  img.onload = start;
  img.setAttribute('crossOrigin', 'anonymous');
  img.src = "https://dl.dropboxusercontent.com/u/59666091/Audi-RS7-Sportback-1.jpg";


      function start() {

        var MAX_WIDTH = img.width;
        var MAX_HEIGHT = img.height;
        var iw = img.width;
        var ih = img.height;

        $('#canvas').attr('width', img.width);
        $('#canvas').attr('height', img.height);

        var scale = Math.min((MAX_WIDTH / iw), (MAX_HEIGHT / ih));
        var sw = iw * scale;
        var sh = ih * scale;

        ctx.drawImage(img,
          0, 0, iw, ih, (canvas.width - sw) / 2, (canvas.height - sh) / 2, iw * scale, ih * scale
        );

        console.log(canvas.toDataURL('image/jpeg', 100));
      }

    });