我开始使用C ++制作Pacman风格的游戏,我想做的就是给每个东西一个不同的颜色,如玩家(o)黄色,敌人幽灵(@)红色,水果(。)或任何你称之为蓝色,障碍物(#)棕色和加号(+)绿色 希望你能帮帮我
#include <iostream>
#include <stdio.h>
#include <windows.h>
#include <string>
#include <vector>
#include <stdlib.h>
#include <conio.h>
using namespace std;
char tmp_map[21][60];
char map[21][60] = {
"+#########################################+",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"+#########################################+"
};
void ShowMap()
{
for(int i = 0; i < 21; i++) {
printf("%s\n",map[i] );
}
}
void gotoxy( short x, short y )
{
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE) ;
COORD position = { x, y } ;
SetConsoleCursorPosition( hStdout, position ) ;
}
class entity {
public:
entity( int x, int y ){
this ->x = x;
this ->y = y;
}
void move_x( int p ){
if( map[y][x+p] == ' ' ) x += p;
}
void move_y( int p ){
if( map[y+p][x] == ' ' ) y += p;
}
void move( int p, int q ){
x += p;
y += q;
}
int get_x(){ return x; }
int get_y(){ return y; }
void draw( char p ){
map[x][y] = p;
gotoxy( x, y ); printf( "%c", p );
}
private:
int x;
int y;
};
struct walk {
long walk_count;
long x;
long y;
long back;
};
struct target {
long x;
long y;
};
vector<target> walk_queue;
vector<walk> BFSArray;
void AddArray( int x, int y, int wc , int back ){
if( tmp_map[y][x] == ' ' || tmp_map[y][x] == '.' ){
tmp_map[y][x] = '#';
walk tmp;
tmp.x = x;
tmp.y = y;
tmp.walk_count = wc;
tmp.back = back;
BFSArray.push_back( tmp );
}
}
void FindPath( int sx, int sy, int x, int y ){
memcpy( tmp_map, map, sizeof(map) );
BFSArray.clear();
walk tmp;
tmp.x = sx;
tmp.y = sy;
tmp.walk_count = 0;
tmp.back = -1;
BFSArray.push_back( tmp );
int i = 0;
while( i < BFSArray.size() ){
if( BFSArray[i].x == x && BFSArray[i].y == y ){
walk_queue.clear();
target tmp2;
while( BFSArray[i].walk_count != 0 ){
tmp2.x = BFSArray[i].x;
tmp2.y = BFSArray[i].y;
walk_queue.push_back( tmp2 );
i = BFSArray[i].back;
}
break;
}
AddArray( BFSArray[i].x+1, BFSArray[i].y, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
/*
AddArray( BFSArray[i].x+1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x+1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x+1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x+1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y+1, BFSArray[i].walk_count+1, i );
AddArray( BFSArray[i].x-1, BFSArray[i].y-1, BFSArray[i].walk_count+1, i );
*/
i++;
}
BFSArray.clear();
}
int main()
{
bool running = true;
int x = 14; // hero column
int y = 16; // hero row
int old_x;
int old_y;
int a = 1000000000;
int ex = 4;//enemy column
int ey = 3;//enemy row
int pts = 0;
system("COLOR 07");
printf("Hello World\n\n");
printf("H -> Hard\nN -> Normal\nE -> Easy\n\nInput : ");
char diffi;
int speedmod = 3;
cin>>diffi;
if( diffi=='N'){speedmod=2;}if(diffi=='H'){speedmod=1;}if( diffi=='n') {speedmod=2;}else if(diffi=='h'){speedmod=1;}
system("cls");
ShowMap();
gotoxy(x,y);cout<<"s";
int frame=0;
FindPath( ex,ey,x,y );
while( running ){
gotoxy( x, y );printf(" ");
old_x = x;
old_y = y;
if ( GetAsyncKeyState( VK_UP ) ){
if( map[y-1][x] == '.' ){ y--; pts += 10; }else
if( map[y-1][x] == ' ' ) y--;
if( map[y-1][x] == '|' ) y--;
if( map[y-1][x] == '_' ) y--;
}
if ( GetAsyncKeyState( VK_DOWN ) ){
if( map[y+1][x] == '.' ){ y++; pts += 10; }else
if( map[y+1][x] == ' ' ) y++;
if( map[y+1][x] == '|' ) y++;
if( map[y+1][x] == '_' ) y++;
}
if ( GetAsyncKeyState( VK_LEFT ) ){
if( map[y][x-1] == '.' ){ x--; pts += 10; }else
if( map[y][x-1] == ' ' ) x--;
if( map[y][x-1] == '|' ) x--;
if( map[y][x-1] == '_' ) x--;
}
if ( GetAsyncKeyState( VK_RIGHT ) ){
if( map[y][x+1] == '.' ){ x++; pts += 10; }else
if( map[y][x+1] == ' ' ) x++;
if( map[y][x+1] == '|' ) x++;
if( map[y][x+1] == '_' ) x++;
}
if( old_x != x || old_y != y ){
FindPath( ex,ey,x,y );
}
gotoxy( x,y );printf("o");
map[ey][ex] = '.';
gotoxy( ex, ey );printf(".");
if( frame%speedmod == 0 && walk_queue.size() != 0 ){
ex = walk_queue.back().x;
ey = walk_queue.back().y;
walk_queue.pop_back();
}
gotoxy( ex, ey ); printf("@");
if( ex == x && ey == y ){
break;
}
gotoxy( 32, 18 );
gotoxy( 45, 1 ); cout <<pts;
Sleep( 100 );
frame++;
}
if(pts < 1000000)
{
system("cls");
printf("You Lose and your points: %i",pts );
cin.get();
cin.get();
cin.get();
cin.get();
cin.get();
return 0;
}
else if(pts > 1000000)
{
system("cls");
printf("You Won and your Points: %i",pts);
cin.get();
cin.get();
cin.get();
cin.get();
cin.get();
return 0;
}
}
答案 0 :(得分:-1)
我在互联网上找到了部分代码,部分内容是我自己编写的。我创建了一个名为Color的类并重载了operator<<
。代码如下:
#ifndef COLOUR_H
#define COLOUR_H
#include <iostream>
#include <windows.h>
inline void SetColour (WORD val) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), val);
}
class Colour {
private:
WORD val;
public:
Colour(WORD x) : val(x) { }
void set() const { SetColour(val); }
friend std::ostream& operator<<(std::ostream &, const Colour &);
};
std::ostream& operator<<(std::ostream &out, const Colour &c) {
c.set();
return out;
}
static const Colour blue (1);
static const Colour green (2);
static const Colour cyan (3);
static const Colour red (4);
static const Colour purple (5);
static const Colour dyellow (6);
static const Colour dwhite (7);
static const Colour grey (8);
static const Colour bblue (9);
static const Colour bgreen (10);
static const Colour bcyan (11);
static const Colour bred (12);
static const Colour pink (13);
static const Colour yellow (14);
static const Colour white (15);
/*
* 1: Blue
* 2: Green
* 3: Cyan
* 4: Red
* 5: Purple
* 6: Yellow (Dark)
* 7: Default white
* 8: Gray/Grey
* 9: Bright blue
* 10: Brigth green
* 11: Bright cyan
* 12: Bright red
* 13: Pink/Magenta
* 14: Yellow
* 15: Bright white
*/
#endif
现在,如果您想更改程序输出的颜色,只需执行以下操作:
std::cout << red << "This text is red\n";
std::cout << blue << "This text is blue";
请注意,这只适用于Windows。