我在C ++中有一个基本的'生命游戏'程序,我需要改变接受用户输入的网格大小和多少邻居将使一个单元活着或死亡的参数。目前,我专注于网格大小的用户输入,但是我遇到了maxrow和maxcol变量的“未声明标识符”问题。这是代码,底部是我接受用户输入的功能。该程序按原样工作,但是当我尝试实现用户输入函数时,它会给我所有这些错误。我知道我必须删除头文件中的常量int,但我认为我的错误来自某些函数,而不是理解maxrow和maxcol是什么,例如'instructions'函数。如何在整个程序中识别变量的方式实现它?谢谢你的帮助。
life.h
#ifndef LIFE_H
#define LIFE_H
const int maxrow = 20, maxcol = 60;
class Life
{
public:
Life(void);
~Life(void);
void initialize();
void print();
void update();
int getNeighbor_count(int, int);
void instructions();
bool user_says_yes();
private:
int grid[maxrow+2][maxcol+2]; // allows for two extra rows and columns
int neighbor_count(int row, int col);
};
#endif
life.cpp
#include <iostream>
#include <string>
#include <fstream>
#include "life.h"
using namespace std;
Life::Life()
{
}
Life::~Life(void)
{
}
int Life::neighbor_count(int row, int col)
/* Pre: The Life object contains a configuration, and the coordinates row and col define a cell inside its hedge.
Returns: The number of living neighbors of the specified */
{
int i, j;
int count = 0;
for(i = row-1; i <= row+1; i++)
for(j = col-1; j <= col+1; j++)
count += grid[i][j]; // Increase if neighbor is alive.
count -= grid[row][col]; // Reduce count, cell is not its own neighbor.
return count;
}
void Life::update( )
/*Pre: The Life object contains a configuration.
Post: The Life object contains the next generation of configuration.*/
{
int row, col;
int new_grid[maxrow + 2][maxcol + 2];
for(row = 1; row <= maxrow; row++)
for(col = 1; col <= maxcol; col++)
switch (neighbor_count(row, col)) {
case 2: // Status stays the same.
new_grid[row][col] = grid[row][col];
break;
case 3: // Cell is now alive.
new_grid[row][col] = 1;
break;
default: // Cell is now dead
new_grid[row][col] = 0;
}
// Copy new configuration back to original
for(row = 1; row <= maxrow; row++)
for(col = 1; col <= maxcol; col++)
grid[row][col] = new_grid[row][col];
}
void Life::initialize( )
/* Pre: None.
Post: The Life object contains a configuration specified by the user.*/
{
int row, col;
for(row = 0; row <= maxrow+1; row++)
for(col = 0; col <= maxcol+1; col++)
grid[row][col] = 0;
cout <<"List the coordinates for living cells." << endl;
cout << "Terminate the list with the the special pair -1 -1"<< endl;
cin >> row >> col;
while (row != -1 || col != -1)
{
if(row >= 1 && row <= maxrow)
if(col >= 1 && col <= maxcol)
grid[row][col] = 1;
else
cout << "Column " << col << " is out of range." << endl;
else
cout << "Row " << row << " is out of range." << endl;
cin >> row >> col;
}
}
void Life::print( )
/* Pre: The Life object contains a configuration.
Post: The configuration is written for the user.
*/
{
int row, col;
cout << "\nThe current Life configurations is: "<< endl;
for(row = 1; row <= maxrow; row++) {
for(col = 1; col <= maxcol; col++)
if(grid[row][col] == 1) cout << '*';
else cout << ' ';
cout << endl;
}
cout << endl;
}
的main.cpp
#include <iostream>
#include <string>
#include <fstream>
#include "life.h"
using namespace std;
void instructions();
bool user_says_yes();
void Life::instructions( )
/* Pre: None.
Post: Instructions for using the Life program have been printed.*/
{
cout << "Welcome to Conway's game of Life." << endl;
cout << "This game uses a grid of size "
<< maxrow << " by " << maxcol << " in which" << endl;
cout << "each cell can either be occupied by an organism or not." << endl;
cout << "The occupied cells change from generation to generation" << endl;
cout << "according to the number of neighboring cells ";
cout << "which are alive." << endl;
}
bool Life::user_says_yes()
{
int c;
bool initial_response = true;
do { // Loop until an appropriate input is received.
if(initial_response)
cout << "Would you like to see the next generation (y,n)? " << flush;
else
cout << "Respond with either y or n: " << flush;
do { // Ignore white space.
c = cin.get( );
} while (c == '\n' || c == ' ' || c == '\t');
initial_response = false;
} while (c != 'y' && c != 'Y' && c != 'n' && c != 'N');
return (c == 'y' || c == 'Y');
}
int Life::getNeighbor_count(int row, int col)
{
return neighbor_count(row, col);
}
int main()// driver for neighbor_count( )
/* Pre: None.
Post: Verifies that the method neighbor_count( )returns the correct values.
Uses: The class Life and its method initialize( ).
*/
{
Life configuration;
configuration.instructions();
configuration.initialize();
do{
for(int row = 1; row <= maxrow; row++){
for(int col = 1; col <= maxrow; col++)
cout << configuration.getNeighbor_count(row,col) << " ";
cout << endl;
}
configuration.print();
configuration.update();
}while(configuration.user_says_yes());
}
最大列和最大行的用户输入功能
void getGridParameters(int& maxrow, int& maxcol)
{
cout << "Enter number of rows for the grid: ";
cin >> maxrow;
cout << "Enter number of columns for the grid ";
cin >> maxcol;
}
答案 0 :(得分:0)
任何其他函数看到的make变量的旧方法是将它们声明为global
变量,这些变量很糟糕。对于instruction
函数understand
maxrow和maxcol,您可以将这些值传递给该函数,就像这样
void instructions(int maxrow, int maxcol );
如果您想更改传入的值,可以通过引用传递
void instructions(int &maxrow, int& maxcol );
(虽然对于此功能,您可能不需要通过引用传递。)
答案 1 :(得分:0)
问题是您的网格被声明为int grid[maxrow+2][maxcol+2];
,这需要maxrow
和maxcol
为常量。
C ++有一个适用于运行时大小的数组std::vector< >
的类型。由于您有2D网格,因此需要矢量矢量:std::vector<std::vector<int>>
。使用grid
保持不变:grid[i][j]
仍然有效。但是你必须设置初始大小:
void Life::setupGrid()
{
// I've got maxrow rows, and each row has maxcol columns.
grid.resize(maxrow, std::vector<int>(maxcol));
}
现在不再需要maxrow和maxcol保持不变。作为一项好处,您现在可以说for (auto& row : grid) { for (auto& cell: row) { /** stuff **/ } }
对每个单元格执行某些操作。
答案 2 :(得分:-1)
maxrow
和maxcol
为const
,并在头文件中声明。这可归结为它们在你编译的二进制文件中作为变量消失了。
要使它们变量,您应该将它们声明为Life
类的成员变量:
class Life {
private:
int maxcol, maxrows;
..
}
由于它们将变为非常量,因此无法直接在Life
类中声明二维数组,您需要动态分配它,例如:
int **grid = new int*[maxrows];
for (int i = 0; i < maxrows; ++i)
grid[i] = new int[maxcols];
这将要求您在Life
析构函数中释放内存。另一种解决方案是使用单维数组,例如int **grid = new int[maxrows*maxcols]
来简化分配,但需要更改索引函数。
关于如何存储它们,因为它们将成为Life类的一部分,那么您可以直接将输入值保存在其中:
void Life::getNeighbor_count() {
cin >> maxrows;
cin >> maxcols;
allocateGrid();
}