我在create函数中将gravity设置为1000,如下所示:
game.physics.arcade.gravity.y = 1000;
但是当我把弹丸放入其自身的功能中时:
function shootr(){
if (canshoot) {
if (attackTimer< game.time.now) {
attackTimer = game.time.now + 500;
var projectile;
projectile = projectiles.create(
player.body.x + player.body.width / 2,
player.body.y + player.body.height / 2,
'powerball');
game.physics.enable(projectile, Phaser.Physics.ARCADE);
projectile.outOfBoundsKill = true;
projectile.anchor.setTo(0.5, 0.5);
projectile.body.velocity.x = 400;
}
}
}
弹丸受到重力的影响,在弹丸发射时被拖到地面。我怎么做它让它直线射击,而其他物体射击受到重力的影响。