我目前有一个用画布绘制的框,可以使用箭头键和 WASD 键向左,向上,向右和向下移动。
问题:
当我按W
时,按住A
,按下$(function() {
var n = 3;
var xD = 0;
var yD = 0;
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
window.addEventListener('resize', resizeCanvas, false);
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
render();
}
var ss = {
"x": 0,
"y": 0,
"width": 100,
"height": 75
};
function render() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.rect(ss.x, ss.y, ss.width, ss.height);
ctx.lineWidth = 1;
ctx.strokeStyle = "white";
ctx.stroke();
}
function move() {
x = ss.x + (xD * n);
y = ss.y + (yD * n);
ss.x = x;
ss.y = y;
render();
}
$(document).keydown(function(e) {
// left
xD = e.which == 37 ? -1 : xD;
xD = e.which == 65 ? -1 : xD;
// up
yD = e.which == 38 ? -1 : yD;
yD = e.which == 87 ? -1 : yD;
// right
xD = e.which == 39 ? 1 : xD;
xD = e.which == 68 ? 1 : xD;
// down
yD = e.which == 40 ? 1 : yD;
yD = e.which == 83 ? 1 : yD;
e.preventDefault();
});
$(document).keyup(function(e) {
// left
xD = e.which == 37 ? 0 : xD;
xD = e.which == 65 ? 0 : xD;
// up
yD = e.which == 38 ? 0 : yD;
yD = e.which == 87 ? 0 : yD;
// right
xD = e.which == 39 ? 0 : xD;
xD = e.which == 68 ? 0 : xD;
// down
yD = e.which == 40 ? 0 : yD;
yD = e.which == 83 ? 0 : yD;
e.preventDefault();
});
resizeCanvas();
render();
setInterval(move, .01);
});
,相关方框将向右上方(对角线)移动。这是一种不希望的效果。
我希望这个“盒子”不能移动对角线。
请解释为什么会发生这种影响,我不明白其背后的逻辑。
我的代码在这里:http://cssdeck.com/labs/collab/stexplorer
在这里:
body {
margin: 0;
overflow: hidden;
}
#canvas {
border: 1px solid #000000;
background-color: black;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="canvas" width="300" height="200"></canvas>
ParseObject.unpinAllInBackground(TaskSummaryHolder.PIN)
答案 0 :(得分:1)
这背后的逻辑是keydown事件彼此独立激发,因此一次按下多个键将多次触发您的函数,同时更改x和y值。您可以通过创建一个跟踪是否已按下任何键的变量来阻止此操作。例如:
var currentButton = undefined;
$(document).keydown(function(e) {
if(currentButton !== undefined){
return; // there is already a button pressed, don't do logic
}
xD = e.which == 37 ? -1 : xD;
xD = e.which == 65 ? -1 : xD;
// up
yD = e.which == 38 ? -1 : yD;
yD = e.which == 87 ? -1 : yD;
// right
xD = e.which == 39 ? 1 : xD;
xD = e.which == 68 ? 1 : xD;
// down
yD = e.which == 40 ? 1 : yD;
yD = e.which == 83 ? 1 : yD;
currentButton = e.which; // store which key is currently pressed
e.preventDefault();
});
$(document).keyup(function(e) {
if(e.which === currentButton){
currentButton = undefined; // the button has been released, set to undefined again
}
// left
xD = e.which == 37 ? 0 : xD;
xD = e.which == 65 ? 0 : xD;
// up
yD = e.which == 38 ? 0 : yD;
yD = e.which == 87 ? 0 : yD;
// right
xD = e.which == 39 ? 0 : xD;
xD = e.which == 68 ? 0 : xD;
// down
yD = e.which == 40 ? 0 : yD;
yD = e.which == 83 ? 0 : yD;
e.preventDefault();
});