我正在创建一个包含3个顶点和1个面的简单2D三角形。
如果在材质中使用颜色,它可以正常工作,但当我使用纹理时,我得[.WebGLRenderingContext-0633E7D8]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
相同的材质适用于使用BoxGeometry创建的对象。
var wallTexture = THREE.ImageUtils.loadTexture("http://i.imgur.com/RiC9b5J.jpg");
var wallMaterial = new THREE.MeshLambertMaterial({map: wallTexture});
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(-100, 0, 0));
geometry.vertices.push(new THREE.Vector3(100, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, -150, 0));
geometry.faces.push(new THREE.Face3(0, 1, 2));
geometry.computeFaceNormals();
var mesh = new THREE.Mesh(geometry, wallMaterial);