我正在使用SpriteKit和swift写一个等距游戏,我和我的绵羊精灵有困难。它们有一个基本的AI随机移动它们,但是当它绘制时,我得到两条大的黑色水平线而不是一条羊。我使用init(rect:inTexture :)来获取我的精灵表的第一个子图像。我只做一只羊来测试我的代码。这是我的代码:
//
// Animal.swift
// Anointed
//
// Created by Jacob Jackson on 4/26/15.
// Copyright (c) 2015 ThinkMac Innovations. All rights reserved.
//
import Foundation
import SpriteKit
/* DEFINES AN ANIMAL */
class Animal : SKSpriteNode {
let animalName: String //name
let descript: String //description
let spriteSheetName: String //image name for item icon
var deltaT = 0.0
var startTime = 0.0
init( name: String, desc: String, sheetName: String ) {
animalName = name
descript = desc
spriteSheetName = sheetName
let texture = SKTexture(rect: CGRect(x: 0, y: 0, width: 32, height: 32), inTexture: SKTexture(imageNamed: spriteSheetName)) //make a texture for the animal's initial state
super.init(texture: texture, color: SKColor.clearColor(), size: texture.size()) //sets up tex, bgcolor, and size
}
func updateAI( time: CFTimeInterval ) {
if startTime == 0.0 {
startTime = time
} else {
deltaT = time - startTime
}
if deltaT > 2 {
moveRandom()
deltaT = 0.0
startTime = time
}
}
func moveRandom() {
var direction = random() % 4
switch( direction ) {
case 0: moveUP()
break
case 1: moveRT()
break
case 2: moveDN()
break
case 3: moveLT()
break
default:
break
}
}
func moveUP() {
let moveUp = SKAction.moveByX(0, y: 64, duration: 1.0)
self.runAction(moveUp)
}
func moveRT() {
let moveRt = SKAction.moveByX(32, y: 0, duration: 1.0)
self.runAction(moveRt)
}
func moveLT() {
let moveLt = SKAction.moveByX(-32, y: 0, duration: 1.0)
self.runAction(moveLt)
}
func moveDN() {
let moveDn = SKAction.moveByX(0, y: -64, duration: 1.0)
self.runAction(moveDn)
}
/* FROM APPLE. APPARENTLY NECESSARY IF I'M INHERITING FROM SKSpriteNode */
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
然后,为了测试创造一只绵羊:
var sheep1 = Animal(name: "Sheep", desc: "A White Sheep", sheetName: "whiteSheep")
var CaveStable = Location(n:"Cave Stable", d:"A small stable inside a cave, near an Inn", g:tempGrid, a:[sheep1]) //uses temporary grid defined above as the "Cave Stable" location where Jesus is born
然后,根据一系列动物随机放置绵羊每个地点" (像一个级别):
for x in 0...theGame.currentLocation.animals.count-1 {
var animal = theGame.currentLocation.animals[x]
var pos = twoDToIso(CGPoint(x: (random() % (theGame.currentLocation.grid.count-1))*64, y: (random() % (theGame.currentLocation.grid[0].count-1))*64))
animal.position = CGPoint(x: pos.x, y: pos.y + animal.size.height / 2)
world.addChild(animal)
}
然后,在我的场景代码中:
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
theGame.currentLocation.animals[0].updateAI(currentTime)
/* other stuff below here */
我的whiteSheep精灵表看起来像这样:
最后,这就是游戏运行时的样子:
黑色的线条随意移动,就像绵羊应该做的那样 - 但是图形会发生什么?怪事。任何人都知道发生了什么?
答案 0 :(得分:4)
初始化程序rect:inTexture:
需要单位坐标(0-1)。所以代码行应该是:
let spriteSheet = SKTexture(imageNamed: spriteSheetName)
let texture = SKTexture(rect: CGRect(x: 0, y: 0, width: 32/spriteSheet.size().width, height: 32/spriteSheet.size().height), inTexture: spriteSheet)