我有一个Var Button。
var soundButton: SKSpriteNode! = nil
,细节就像休息一样。
soundButton = SKSpriteNode(imageNamed: "\(soundImg)")
soundButton.position = CGPoint(x: frame.size.width*0.08 , y:frame.size.width*0.08);
soundButton.size = CGSizeMake(frame.size.width*0.10,frame.size.width*0.10 )
self.addChild(soundButton)
如果我点击它并发出声音,我怎么能添加按钮效果,如按钮颜色灯。
答案 0 :(得分:2)
一种方法是在选择按钮时更改图像。
像这样进入touchesBegan
方法:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch in (touches as! Set<UITouch>) {
let location = touch.locationInNode(self)
if self.nodeAtPoint(location) == self. soundButton {
soundButton.texture = SKTexture(imageNamed: "soundSelected")
}
}
}
如果您想延迟转到另一个场景,并且想要转换,可以将此代码用于if
声明:
let reveal = SKTransition.flipHorizontalWithDuration(0.5)
let letsPlay = playScene(size: self.size)
self.view?.presentScene(letsPlay, transition: reveal)