所以我试图使用monogame在屏幕上显示图像,但我继续收到此错误,
"错误1命令"" C:\ Program Files (86)\的MSBuild \ MonoGame \ 3.0 \工具\ MGCB.exe" / @:"" /平台:WindowsGL / outputDir:" C:\ Users \ TehGamester \ documents \ visual studio 2010 \项目\测试\测试\内容\ BIN \ WindowsGL" / intermediateDir:" C:\ Users \ TehGamester \ documents \ visual studio 2010 \项目\测试\测试\内容\ OBJ \ WindowsGL" /安静"退出了 代码-532462766。测试","错误2无法复制文件 " C:\ Users \ Program Files (86)\ MonoGame \ 3.0 \装配\ WindowsGL \ SDL.dll"因为它不是 找到。测试"
任何建议?这是我的代码。
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace test
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
private Texture2D sprite;
public Game1()
: base()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.IsFullScreen = false;
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
//Load up our sprite
sprite = Content.Load<Texture2D>("MonoGameLogo.mgcb");
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(sprite,new Rectangle(200,200,256,256),Color.White);
spriteBatch.End();
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
答案 0 :(得分:0)
那里有一个缺少的引用(在这种情况下是SDL.dll),你的代码中的错误不是。
您可以手动添加,也可以,因为您似乎没有更改原始样板,尝试使用DX创建新项目。
编辑:我注意到您的错误消息中的路径是&#34; C:**用户** \ Program Files(x86)\ MonoGame \ v3.0 \ Assemblies \ WindowsGL \ SDL.dll&#34;。我冒昧地猜测,没有这样的用户名为&#34; Program Files(x86)&#34;在你的电脑里。在这种情况下,将项目指向正确的位置就足够了。 :)