Microsoft visual C#2010 express不会构建我的简单monogame应用程序

时间:2015-05-08 06:21:51

标签: c# visual-studio-2010 xna monogame

所以我试图使用monogame在屏幕上显示图像,但我继续收到此错误,

  

"错误1命令"" C:\ Program Files   (86)\的MSBuild \ MonoGame \ 3.0 \工具\ MGCB.exe" / @:"" /平台:WindowsGL   / outputDir:" C:\ Users \ TehGamester \ documents \ visual studio   2010 \项目\测试\测试\内容\ BIN \ WindowsGL"   / intermediateDir:" C:\ Users \ TehGamester \ documents \ visual studio   2010 \项目\测试\测试\内容\ OBJ \ WindowsGL" /安静"退出了   代码-532462766。测试","错误2无法复制文件   " C:\ Users \ Program Files   (86)\ MonoGame \ 3.0 \装配\ WindowsGL \ SDL.dll"因为它不是   找到。测试"

任何建议?这是我的代码。

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace test
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        private Texture2D sprite;

        public Game1()
            : base()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            graphics.IsFullScreen = false;
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //Load up our sprite
            sprite = Content.Load<Texture2D>("MonoGameLogo.mgcb");
            // TODO: use this.Content to load your game content here
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();
            spriteBatch.Draw(sprite,new Rectangle(200,200,256,256),Color.White);
            spriteBatch.End();
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
    }
}

1 个答案:

答案 0 :(得分:0)

那里有一个缺少的引用(在这种情况下是SDL.dll),你的代码中的错误不是。

您可以手动添加,也可以,因为您似乎没有更改原始样板,尝试使用DX创建新项目。

编辑:我注意到您的错误消息中的路径是&#34; C:**用户** \ Program Files(x86)\ MonoGame \ v3.0 \ Assemblies \ WindowsGL \ SDL.dll&#34;。我冒昧地猜测,没有这样的用户名为&#34; Program Files(x86)&#34;在你的电脑里。在这种情况下,将项目指向正确的位置就足够了。 :)