三个js自定义几何体 - 光照不起作用

时间:2015-05-07 15:13:46

标签: javascript 3d three.js

我有以下代码在Three.js中绘制钻石:

var material = new THREE.MeshPhongMaterial({color: 0x55B663, side:THREE.DoubleSide});
  var geometry = new THREE.Geometry();
  geometry.vertices.push(new THREE.Vector3(0, 1, 0));
  geometry.vertices.push(new THREE.Vector3(0, -1, 0));
  geometry.vertices.push(new THREE.Vector3(-1, 0, -1));
  geometry.vertices.push(new THREE.Vector3(1, 0, -1));
  geometry.vertices.push(new THREE.Vector3(1, 0, 1));
  geometry.vertices.push(new THREE.Vector3(-1, 0, 1));
  geometry.faces.push(new THREE.Face3(0, 4, 5));
  geometry.faces.push(new THREE.Face3(0, 3, 4));
  geometry.faces.push(new THREE.Face3(0, 2, 5));
  geometry.faces.push(new THREE.Face3(0, 2, 3));
  geometry.faces.push(new THREE.Face3(1, 4, 5));
  geometry.faces.push(new THREE.Face3(1, 3, 4));
  geometry.faces.push(new THREE.Face3(1, 2, 5));
  geometry.faces.push(new THREE.Face3(1, 2, 3));

这就是我设置灯光的方式:

  var light = new THREE.PointLight(0xffffff);
  light.position.set(100,200,100);
  scene.add(light);
  light  = new THREE.DirectionalLight(0xffffff, 1.0);
  light.position.set(0, 0, 0);
  scene.add(light);
  light  = new THREE.AmbientLight(0x404040);
  scene.add(light);

但是渲染场景时 - 仅应用环境光照: diamond custom geometry

但是,只要我将自定义几何体更改为标准立方体 - 它一切正常:

var geometry = new THREE.BoxGeometry(1, 1, 1);

threejs cube

我迷路了。为什么照明不适用于我的自定义几何体?

1 个答案:

答案 0 :(得分:9)

这是因为您没有为自定义数字指定法线。你还需要这样做:

g.clearRect(...)