我有以下代码,应该将ClickListener添加到表的每个单元格中,但如果我将函数名称与参数一起使用,该函数似乎开始,因为解释器符合要添加的inscruction eventListener。我怎么能解决这个问题?
function startGame() {
for(var i = 1; i <= 16; i++) {
var cellValue = Math.floor(Math.random() * 16);
while(isPresent(cellValue)) {
cellValue = Math.floor(Math.random() * 16);
}
numbers[cellValue] = true;
var cell = document.getElementById("cell" + i);
cell.addEventListener("click", selectCell(cell), false);
if(cellValue == 0) {
cell.innerHTML = "";
cell.setAttribute("class", "emptyCell");
} else {
cell.removeAttribute("class");
cell.innerHTML = cellValue;
}
}
}
function selectCell(cell) {
if(!isCellSelected) {
cellSelected = cell;
isCellSelected = true;
} else if(cell == cellSelected) {
cellSelected = null;
isCellSelected = false;
} else {
var cellID = cell.id;
var effectiveID = parseInt(cellID.substring(4, 6));
if(isGranted(effectiveID)) {
//COMPLETARE METODO
} else {
window.alert("Selezionare solo una cella adiacenta alla cella già selezionata.");
}
}
}
function isGranted(id) {
var result;
var existentEffectiveID = parseInt(cellSelected.id.substring(4, 6));
//Se la cella selezionata è la successiva o precedente in termini orizzontali o verticali allora si puo' selezionare
if(id == existentEffectiveID - 4 || id == existentEffectiveID + 4 || id == existentEffectiveID + 1 || id == existentEffectiveID - 1) {
result = true;
} else {
result = false;
}
return result;
}
答案 0 :(得分:3)
删除cell.addEventListener("click", selectCell(cell), false);
上的参数并改为使用cell.addEventListener("click", selectCell, false);
。您可以在函数内部使用this
来引用要单击的元素单元格。
答案 1 :(得分:2)
事件监听器需要回调。
cell.addEventListener("click", selectCell(cell), false);
通过给它selectCell(cell)
你实际上是在说,“调用任何selectCell()返回”,这是未定义的。另一个问题是当你附加监听器时将调用selectCell()。
考虑以下差异:
var b1 = document.getElementById("b1");
var b2 = document.getElementById("b2");
var myVar = "hello";
function readVar(){
console.log(myVar);
}
// Calling readVar() now will print "hello"
b1.addEventListener("click", readVar(), false);
// You want to wait until the event actually happens
b2.addEventListener("click", readVar, false);
// Now myVar is "world" and that will be printed whenever b2 is clicked
myVar = "world";
<button id="b1">Button 1</button>
<button id="b2">Button 2</button>