我搜索了整个网络,试图找到一个解决方案,但最后我最终变得更加困惑和沮丧。我想让我的桨移动(paddle_y)。 Paddle不需要x坐标,只需在垂直线上上下移动即可。我不知道我需要什么语法让mouseListener让我的paddle移动。请尽可能提供示例或解决方案。非常感谢,任何帮助表示赞赏。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseEvent;
public class PongGame extends JFrame implements Runnable, MouseMotionListener {
int ball_x, ball_y, ball_dx, ball_dy;
int ball_r;
int x_left, x_right, y_top, y_bottom;
int paddle_y = 30;
/**
* Constructor
*/
public PongGame(){
init();
}
/**
* UI
*/
protected void init(){
this.setSize(300,300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
int curX = -1, curY = -1;
ball_x = this.getWidth()/2;
ball_y = this.getHeight()/2;
ball_dx = ball_dy = 2;
ball_r = 20;
this.setVisible(true);
getFocus(this);
x_left = this.getInsets().left;
x_right = this.getWidth() - this.getInsets().right - ball_r;
y_top = this.getHeight() - this.getInsets().top + ball_r/3;
y_bottom = this.getInsets().bottom + ball_r;
addMouseMotionListener(this);
}
public void mouseMoved(MouseEvent e) {
//help
}
public void mouseDragged(MouseEvent e) {
//help
}
/**
* helper method which we use to get the focus
*/
public void getFocus(final JFrame frame)
{
EventQueue.invokeLater(new Runnable() {
public void run() {
frame.requestFocus();
}
});
}
/**
* implementation of the Runnable interface to be able to move the ball, etc.
*/
public void run(){
while(true){
ball_x += ball_dx;
if(ball_x <= x_left || ball_x >= x_right){
ball_dx *=-1;
ball_x += (2*ball_dx);
}
ball_y += ball_dy;
if(ball_y <= y_bottom || ball_y >= y_top){
ball_dy *=-1;
ball_y += (2*ball_dy);
}
repaint();
try{
Thread.sleep(50);
}catch(InterruptedException ex){
System.out.println(ex);
}
}
}
/**
* all rendering occurs here
*/
public void paint(Graphics g){
//Color paddleOne;
//paddleOne = new Color(0);
g.setColor(Color.white);
g.fillRect(0,0,this.getWidth(),this.getHeight());
g.setColor(Color.black);
g.fillOval(ball_x,ball_y, ball_r, ball_r);
g.setColor(Color.black);
g.fillRect(0,paddle_y,20,70);
}
/**
* entry point into the program
*/
public static void main(String[] args){
// create the class
PongGame application = new PongGame();
new Thread(application).start();
}
}
桨:
int paddle_y = 30;
g.setColor(Color.black);
g.fillRect(0,paddle_y,20,70);
public void mouseMoved(MouseEvent e) {
//help
}
public void mouseDragged(MouseEvent e) {
//help
}