我在Swift中设置kAudioUnitSubType_NBandEQ时遇到问题。这是我的初始化EQ的代码:
var cd:AudioComponentDescription = AudioComponentDescription(componentType: OSType(kAudioUnitType_Effect),componentSubType: OSType(kAudioUnitSubType_NBandEQ),componentManufacturer: OSType(kAudioUnitManufacturer_Apple),componentFlags: 0,componentFlagsMask: 0)
// Add the node to the graph
status = AUGraphAddNode(graph, &cd, &MyAppNode)
println(status)
// Once the graph has been opened get an instance of the equalizer
status = AUGraphNodeInfo(graph, self.MyAppNode, nil, &MyAppUnit)
println(status)
var eqFrequencies: [UInt32] = [ 32, 250, 500, 1000, 2000, 16000 ]
status = AudioUnitSetProperty(
self.MyAppUnit,
AudioUnitPropertyID(kAUNBandEQProperty_NumberOfBands),
AudioUnitScope(kAudioUnitScope_Global),
0,
eqFrequencies,
UInt32(eqFrequencies.count*sizeof(UInt32))
)
println(status)
status = AudioUnitInitialize(self.MyAppUnit)
println(status)
var ioUnitOutputElement:AudioUnitElement = 0
var samplerOutputElement:AudioUnitElement = 0
AUGraphConnectNodeInput(graph, sourceNode, sourceOutputBusNumber, self.MyAppNode, 0)
AUGraphConnectNodeInput(graph, self.MyAppNode, 0, destinationNode, destinationInputBusNumber)
然后应用频率增益的变化,我的代码如下:
if (MyAppUnit == nil) {return}
else{
var bandValue0 :Float32 = tenBands.objectAtIndex(0) as! Float32
var bandValue1 :Float32 = tenBands.objectAtIndex(1) as! Float32
var bandValue2 :Float32 = tenBands.objectAtIndex(2) as! Float32
var bandValue3 :Float32 = tenBands.objectAtIndex(3) as! Float32
var bandValue4 :Float32 = tenBands.objectAtIndex(4) as! Float32
var bandValue5 :Float32 = tenBands.objectAtIndex(5) as! Float32
AudioUnitSetParameter(self.MyAppUnit, 0, AudioUnitScope(kAudioUnitScope_Global), 0, bandValue0, 0);
AudioUnitSetParameter(self.MyAppUnit, 1, AudioUnitScope(kAudioUnitScope_Global), 0, bandValue1, 0);
AudioUnitSetParameter(self.MyAppUnit, 2, AudioUnitScope(kAudioUnitScope_Global), 0, bandValue2, 0);
AudioUnitSetParameter(self.MyAppUnit, 3, AudioUnitScope(kAudioUnitScope_Global), 0, bandValue3, 0);
AudioUnitSetParameter(self.MyAppUnit, 4, AudioUnitScope(kAudioUnitScope_Global), 0, bandValue4, 0);
AudioUnitSetParameter(self.MyAppUnit, 5, AudioUnitScope(kAudioUnitScope_Global), 0, bandValue5, 0);
}
有谁可以指出我在这里做错了什么?我认为它与AudioUnitSetParameter中的第二个变量有关。我已尝试使用AudioUnitParameterID(0)和AudioUnitParameterID(kAUNBandEQParam_Gain + 1)来获取此值,但这些似乎根本不起作用。任何帮助表示赞赏!