我试图使用lua脚本从程序中提取一些数据,然后将该数据发送到ac#脚本然后处理它并返回一些简单的lua脚本消息然后传递给程序
lua脚本如下
-- Socket decls
local socket = require("socket")
local host, port = "127.0.0.1", 3000
local tcp = assert(socket.tcp())
tcp:connect(host,port)
tcp:settimeout(0)
tcp:send("Stream starting...")
function sendEventInfoToServer(string)
tcp:send(string)
end
function processEventInfo()
local received, status = tcp:receive()
if received ~= nil then
print(received, status);
end
end
while true do
-- unrelated logic
processEventInfo();
end
并在C#end
public class SimpleTCPListener
{
private TcpListener tcpListener;
private TcpClient _tcpClient;
private Thread listenThread;
private NetworkStream clientStream;
List<string> eventsWaiting;
public List<string> EventsWaiting {
get {
List<string> tempList = new List<string>();
for (int i = 0; i < eventsWaiting.Count; i++)
tempList.Add(eventsWaiting[i]);
EventsWaiting = new List<string>();
return tempList;
}
private set { eventsWaiting = value; }
}
public SimpleTCPListener()
{
EventsWaiting = new List<string>();
this.tcpListener = new TcpListener(IPAddress.Any, 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
this.tcpListener.Start();
while(true)
{
// blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
// create a thread to handle communication
// with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientCom));
clientThread.Start(client);
clientStream = client.GetStream();
}
}
public void SendSavestateLoadRequest()
{
if(clientStream != null)
{
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes("HelloLua!\n");
Console.WriteLine("Sending data back to lua");
if (clientStream.CanWrite)
clientStream.Write(buffer, 0, buffer.Length);
else
Console.WriteLine("Connection close!");
//clientStream.Flush();
}
}
private void HandleClientCom(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
while(true)
{
bytesRead = 0;
try
{
// blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
// a socket error has occured
break;
}
if(bytesRead == 0)
{
// the client disconnected
break;
}
// message has been recieved
ASCIIEncoding encoder = new ASCIIEncoding();
System.Diagnostics.Debug.WriteLine(encoder.GetString(message, 0, bytesRead));
string s = encoder.GetString(message, 0, bytesRead);
Console.WriteLine(s);
if (!string.IsNullOrEmpty(s))
eventsWaiting.Add(s);
}
tcpClient.Close();
}
}
现在,Lua与C#线程的对话没有问题,C#在向lua发送数据时没有报告任何错误,但在lua方面,它不断收到nil,但是如果我删除它有时接收的nil检查并打印字符串,但是使用nil检查它似乎永远不会找到&#39;收到&#39;不是没有。我对lua脚本非常陌生,所以希望它简单易懂,我不能理解语法,但我似乎找不到很多文档。
任何建议都会非常感激。