我的画布游戏有问题。我试着让它跳,但我有一些麻烦。一切都工作正常,但如果我从底部触摸一个物体,它会把我扔到物体上。
LastColison
可能存在问题。有人能帮我吗 ? GIF Image link
function Block(x, y) {
var size = 80
GameObject.call(this, x*size, y*size, size)
this.img = document.getElementById("block")
this.class = "block"
}
// Dedi vlastnosti z GameObject
Block.prototype = Object.create(GameObject.prototype)
Block.prototype.draw = function() {
ctx.fillStyle = "green"
ctx.drawImage(this.img,this.x,this.y,this.size,this.size)
}
function Player(x, y) {
var size = 120
this.dx = Math.random() * 50 - 25
this.dy = Math.random() * 50 - 25
GameObject.call(this, x*size, y*size, size)
// this.player = document.getElementById("player")
this.img = [document.getElementById("player"),document.getElementById("ball_r"),document.getElementById("ball_l"),document.getElementById("ball_j")]
this.player = this.img[0]
this.class = "player"
}
// Dedi vlastnosti z GameObject
Player.prototype = Object.create(GameObject.prototype)
Player.prototype.move = function() {
var x = this.x
var y = this.y
//ak dam this.y = y -5 môžem pohnuť aj so stlačenou sipkou dole
this.player = this.img[0]
// Posun
if ( keys[37] )
{
if(level == 0){
x -= 4;
}
if (level == 1) {
x -= 8;
}
this.player = this.img[2];
this.y = y;
}
if ( keys[39])
{
if (level == 0) {
x += 4;
}
if (level == 1) {
x += 8;
}
this.player = this.img[1];
}
if ( keys[38] )
{ this.player = this.img[3], this.dy = -10; }
// ak nedam else if mozem ouzzivat naraz viac tlacidiel takze upravit potom
// Test novej pozicie
var collision = false
for (i in scene) {
var obj = scene[i]
if (obj.class == "cloud") { continue; }
if (obj.class == "ladder") { continue; }
if (obj.class == "touched") { continue; }
if (obj.class == "dirt") { this.x = x; this.y = y }
if (obj.class == "block") { this.x = x; this.y = y }
if (obj.class == "enemy") { this.x = x; this.y = y}
var test = x +30 >= obj.x + obj.size || x + this.size - 40<= obj.x /* kolide right*/|| y >= obj.y + obj.size /*kolizia up*/|| y + 40 + this.size <= obj.y /*kolizia bottom*/
if (!test) {
collision = true;
var touch = 0;
if (obj.class == "enemy") {
touch = 1;
if (touch == 1) {
health -= 20; console.log(health);
this.x = x - 250;
if (klik % 2 == 0){
var hit = new Audio('snd/Hit_Hurt15.wav')
hit.play()
}
}
if (health == 0) { health = 0; console.log("GAMEOVER");scene = []}
}
if (obj.class == "coin") {
score += 10; obj.class = "touched";
if (klik % 2 == 0) {
var hrahra = new Audio('snd/pickcoin.wav')
hrahra.play()
}
}
else { touch = 0; }
if (obj.class == "touched") {}
break;
}
}
if (score >= 200 && score <= 200) {
if (klik % 2 == 0) {
var levelup = new Audio('snd/Powerup9.wav')
levelup.loop = false;
levelup.play()
}
level = 1;
health = 100;
score += 1;
}
// Ladder
// if(collision){score += 1,scene.pop() }
// Posun bez kolizie
if (!collision) {
this.x = x
this.y = y + this.dy
this.dy += 0.3;
}
**else {
if (obj.class == this.LastColl) {
this.dy = 0;
this.y = obj.y -160
}
this.dy = 0;
this.LastColl = obj.class
}**
}
Player.prototype.draw = function() {
ctx.fillStyle = "blue"
ctx.beginPath()
ctx.drawImage(this.player,this.x, this.y, 110,160)
ctx.shadowColor = "rgba( 0, 0, 0, 0.3 )";
ctx.shadowOffsetX = -10;
ctx.shadowOffsetY = 0
ctx.shadowBlur = 3;
ctx.drawImage(this.player,this.x,this.y,110,160)
ctx.closePath()
ctx.fill()
}
答案 0 :(得分:0)
我目前无法访问您提供的GIF。但是从我的角度来看,这是您的问题:
if (!collision) {
this.x = x
this.y = y + this.dy
this.dy += 0.3;
}
**else {
if (obj.class == this.LastColl) {
this.dy = 0;
this.y = obj.y -160
}
此行-this.y = obj.y -160 看起来您是在告诉它在画布上向上移动-160像素。
这能回答您的问题吗?
也请注意-我建议在每个语句的末尾使用分号。有时不要使用它们,而其他时候则不使用-这会给您带来麻烦,而且是不正确的做法:)