我正在尝试创建一个删除按钮,删除按钮所在的li标签之间的所有内容。
$(document).ready(function() {
$('#Adicionar1').click(function() {
$('#list1').append("<li>"+ $("#Texto1").val() +"<button>remover</button>" +"</li>");
$("#Texto1").val("");
});
$('button').click(function() {
});
});
答案 0 :(得分:2)
您无法将事件添加到不存在的元素。您需要在添加按钮时附加事件或使用事件委派。
// Header Files
#include <cstdlib>
#include <curses.h>
#include <iostream>
#include <windows.h>
using namespace std;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE); // For use of SetConsoleTextAttribute()
// Function Prototypes
void titleScreen(); // Prints Title and instructions
void mapCreation( char arr[][12], int level);
void drawMap(char arr[][12]);
bool update(char arr[][12], int &level, int &lives, int &score);
// Main Program
int main ()
{
// initialize variables
int option;
char baseMap[12][12];
int level = 1;
int lives = 3;
int score = 0;
bool gameOver = false;
bool levelCompleted = false;
SetConsoleTextAttribute(console, 240); // change background to white
system("CLS");// clears screen in order to remove black background
titleScreen(); // Display Title
do // do-while loop starts
{
cin >> option; // take in input
if(option == 1) // temporary option to check for next screen
{
//Display Maze
system("CLS");// clears screen in order to remove black background
while(gameOver == false)
{
mapCreation( baseMap, level );
while(gameOver == false || levelCompleted == false )
{
drawMap(baseMap);
update(baseMap, level, lives, score);
}
}
}
}
while( option !=1); // condition of do-while loop
system("pause"); // Pause for user, only temporary
return 0;
}
void titleScreen(){
cout << " Welcome to Treasure Hunter!\n\n";
cout << "In order to beat this game you must find the treasure\n";
cout << " that is located in the maze. You can move using the \n";
cout << " arrow keys or WASD.\n\n";
cout << " Warning! There are traps that will take life away as\n";
cout << " well as add life! However, they are hidden so be careful!\n ";
cout << " Goodluck and have fun!\n\n\n\n";
}
void mapCreation( char arr[][12], int level )
{
int traps = 0;
int lives = 0;
int treasure = 0;
int x;
int y;
for(int i = 0; i < 12; i++)
{
for(int j = 0; j < 12; j++)
{
arr[i][j] = 0;
}
}
arr[1][1] = '1';
switch (level)
{
case 1:
arr[0][1] = '|';
arr[1][1] = '|';
arr[2][1] = '|';
arr[2][2] = '|';
arr[2][3] = '|';
arr[2][4] = '|';
arr[0][6] = '|';
arr[1][6] = '|';
arr[1][8] = '|';
arr[2][6] = '|';
arr[2][8] = '|';
arr[3][4] = '|';
arr[3][6] = '|';
arr[3][7] = '|';
arr[3][8] = '|';
arr[4][4] = '|';
arr[4][6] = '|';
arr[5][1] = '|';
arr[6][1] = '|';
arr[6][3] = '|';
arr[6][4] = '|';
arr[6][5] = '|';
arr[6][6] = '|';
arr[6][7] = '|';
arr[7][1] = '|';
arr[7][6] = '|';
arr[8][1] = '|';
arr[8][6] = '|';
arr[8][8] = '|';
arr[9][1] = '|';
arr[9][6] = '|';
arr[9][8] = '|';
while(treasure < 1)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 2;
treasure++;
}
}
while(traps < 2)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 3;
traps++;
}
}
while(lives < 1)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] = '0')
{
arr[x][y] = 4;
}
}
break;
case 2: // Level 2 Map
arr[0][9] = '\n';
arr[1][0] = '|';
arr[1][1] = '|';
arr[1][2] = '|';
arr[1][4] = '|';
// arr[1][0] = '\n';
arr[2][2] = '|';
arr[2][4] = '|';
arr[2][5] = '|';
arr[2][6] = '|';
arr[2][7] = '|';
arr[2][8] = '|';
// arr[2][9] = '\n';
arr[3][2] = '|';
arr[3][4] = '|';
arr[3][7] = '|';
// arr[3][9] = '\n';
arr[4][7] = '|';
arr[4][9] = '\n';
arr[5][2] = '|';
arr[5][4] = '|';
arr[5][7] = '|';
// arr[5][9] = '\n';
arr[6][0] = '|';
arr[6][1] = '|';
arr[6][2] = '|';
arr[6][4] = '|';
arr[6][6] = '|';
arr[6][7] = '|';
arr[6][8] = '|';
// arr[6][9] = '\n';
arr[7][3] = '|';
arr[7][5] = '|';
arr[7][9] = '\n';
arr[8][4] = '|';
arr[9][4] = '|';
// arr[9][9] = '\n';
arr[0][11] = '|';
arr[1][11] = '|';
arr[2][11] = '|';
arr[3][11] = '|';
arr[4][11] = '|';
arr[5][11] = '|';
arr[6][11] = '|';
arr[7][11] = '|';
arr[8][11] = '|';
arr[9][11] = '|';
arr[10][11] = '|';
// arr[11][11] = '\n';
arr[10][0] = '|';
arr[10][1] = '|';
arr[10][2] = '|';
arr[10][3] = '|';
arr[10][4] = '|';
arr[10][5] = '|';
arr[10][6] = '|';
arr[10][7] = '|';
arr[10][8] = '|';
arr[10][9] = '|';
arr[10][11] = '|';
while(treasure < 1)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 2;
treasure++;
}
}
while(traps < 4)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 3;
traps++;
}
}
while(lives < 2)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] = '0')
{
arr[x][y] = 4;
}
}
break;
case 3: // Level 3 Map
arr[1][4] = '|';
arr[1][6] = '|';
arr[1][7] = '|';
arr[1][8] = '|';
arr[1][9] = '|';
arr[2][2] = '|';
arr[2][4] = '|';
arr[3][0] = '|';
arr[3][1] = '|';
arr[3][2] = '|';
arr[3][3] = '|';
arr[3][4] = '|';
arr[3][6] = '|';
arr[4][6] = '|';
arr[5][3] = '|';
arr[5][2] = '|';
arr[5][6] = '|';
arr[5][7] = '|';
arr[5][8] = '|';
arr[5][9] = '|';
arr[6][0] = '|';
arr[6][1] = '|';
arr[6][2] = '|';
arr[6][6] = '|';
arr[7][4] = '|';
arr[7][5] = '|';
arr[7][6] = '|';
while(treasure < 1)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 2;
treasure++;
}
}
while(traps < 6)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 3;
traps++;
}
}
while(lives < 3)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] = '0')
{
arr[x][y] = 4;
}
}
break;
case 4:
arr[3][2] = '|';
arr[3][3] = '|';
arr[3][4] = '|';
arr[3][5] = '|';
arr[3][6] = '|';
arr[3][7] = '|';
arr[4][3] = '|';
arr[5][3] = '|';
arr[5][5] = '|';
arr[5][6] = '|';
arr[5][7] = '|';
arr[5][8] = '|';
arr[6][3] = '|';
arr[6][5] = '|';
arr[6][8] = '|';
arr[7][3] = '|';
arr[7][5] = '|';
arr[7][8] = '|';
arr[8][3] = '|';
arr[8][5] = '|';
arr[8][8] = '|';
arr[9][3] = '|';
while(treasure < 1)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 2;
treasure++;
}
}
while(traps < 8)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 3;
traps++;
}
}
while(lives < 4)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] = '0')
{
arr[x][y] = 4;
}
}
break;
case 5:
arr[0][1] = '|';
arr[1][1] = '|';
arr[1][6] = '|';
arr[2][3] = '|';
arr[2][4] = '|';
arr[2][5] = '|';
arr[2][6] = '|';
arr[3][1] = '|';
arr[3][6] = '|';
arr[4][1] = '|';
arr[4][2] = '|';
arr[4][3] = '|';
arr[4][4] = '|';
arr[4][5] = '|';
arr[4][6] = '|';
arr[4][7] = '|';
arr[4][8] = '|';
arr[4][9] = '|';
arr[5][1] = '|';
arr[7][2] = '|';
arr[7][3] = '|';
arr[7][4] = '|';
arr[7][5] = '|';
arr[7][6] = '|';
arr[7][7] = '|';
arr[7][8] = '|';
arr[8][3] = '|';
arr[8][6] = '|';
arr[9][6] = '|';
while(treasure < 1)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 2;
treasure++;
}
}
while(traps < 10)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] == '0')
{
arr[x][y] = 3;
traps++;
}
}
while(lives < 5)
{
x = (rand() % 10);
y = (rand() % 10);
if(arr[x][y] = '0')
{
arr[x][y] = 4;
}
}
break;
}
}
void drawMap(char arr[][12])
{
for(int i = 0; i < 12; i++)
{
for(int j = 0; j < 12; j++ )
{
if(arr[i][j] != 3 && arr[i][j] != 4)
{
cout << arr[i][j];
}
}
}
}
bool update(char arr[][12], int &level, int &lives, int &score)
{
bool levelCompleted = false;
bool gameOver = false;
return 0; // temporary holder
}
答案 1 :(得分:1)
我会使用jQuery&#39; .parent()
函数,并使用data
属性:
$(document).ready(function() {
$('.Adicionar').click(function() {
console.log($(this).data("listid"));
console.log($(this).data("textid"));
$("#"+$(this).data("listid")).append("<li>"+ $("#"+$(this).data("textid")).val() +'<button class="remove">remover</button>' +"</li>");
$("#"+$(this).data("textid")).val("");
$('.remove').on("click",function() {
$(this).parent().remove();
});
});
});
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
<h3>TEMAS A APRENDER</h3>
<input id= "Texto1" type="text" name="" value="">
<button class="Adicionar" data-listid="list1" data-textid="Texto1">Adicionar</button>
<ul id="list1"></ul>
<h3>TEMAS APRENDIDOS</h3>
<input id= "Texto2" type="text" name="" value="">
<button class="Adicionar" data-listid="list2" data-textid="Texto2">Adicionar</button>
<ul id="list2"></ul>
&#13;
答案 2 :(得分:1)
上述类似答案:in this meetup talk: "Bridging Imperative APIs with Kinetophone"
HTML
<span class="delegateAnchor">
<h3>TEMAS A APRENDER</h3>
<input id="Texto1" type="text" name="" value="">
<button id="Adicionar1">Adicionar</button>
<ul id="list1"></ul>
<h3>TEMAS APRENDIDOS</h3>
<input id="Texto2" type="text" name="" value="">
<button id="Adicionar2">Adicionar</button>
<ul id="list2"></ul>
</span>
的Javascript
$(document).ready(function () {
var $list1 = $('#list1');
var $text1 = $("#Texto1");
$('#Adicionar1').click(function () {
var $li = $('<li>');
$li.append($text1.val()).append("<button>remover</button>");
$list1.append($li);
$text1.val('');
});
$('.delegateAnchor > ul').on('click', 'button', function() {
$(this).parent().remove();
});
});